Mortar Monkey (BTD6): Difference between revisions
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The '''Mortar Monkey''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 6.0|Version 6.0]]. It can be unlocked at [[Level|levels]] 7 through 12. | The '''Mortar Monkey''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 6.0|Version 6.0]]. It can be unlocked at [[Level|levels]] 7 through 12. | ||
The Mortar Monkey slowly shoots mortar shells at the selected target, anywhere on the map, with random deviation around the target. After the mortar shot lands and expires, the shell creates a blast, dealing 2 damage to [[Bloon|Bloons]] hit by the blast, up to a [[pierce]] cap. | The Mortar Monkey slowly shoots mortar shells at the selected target, anywhere on the map, with random deviation around the target. After the mortar shot lands and expires, the shell creates a blast, dealing 2 damage to [[Bloon|Bloons]] hit by the blast, up to a [[pierce]] cap by hitting 25 Bloons. | ||
It can be upgraded to increase the size and damage of the explosion as well as creating a stunning effect, increase the attack speed, or gain support options, like burning Bloons and removing properties. | It can be upgraded to increase the size and damage of the explosion as well as creating a stunning effect, increase the attack speed, or gain support options, like burning Bloons and removing properties. | ||
{{TOC}} | {{TOC}} | ||
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==Upgrades== | ==Upgrades== | ||
{{BTD6 upgrade list by tower|Mortar Monkey}} | {{BTD6 upgrade list by tower|Mortar Monkey}} | ||
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Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power comes from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them. | Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power comes from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them. | ||
Path 1 is focused on grouped damage and support via stuns. All of the higher-tiers on this path deal much more damage with [[Burny Stuff (BTD6)|Burny Stuff]], so should be bought as crosspaths if the map has sufficient length or has wide bends, otherwise middle crosspath is better. They all have Black Bloon weaknesses, making Striker's black-popping buff vital. | |||
Path 2 focuses on speed and synergies, and its higher-tiers lack Black Bloon weaknesses and excel against MOAB-class Bloons. [[Heavy Shells (BTD6)|Heavy Shells]] and above favor stun synergies to maximize damage. [[Artillery Battery (BTD6)|Artillery Battery]] is a powerful mid-game carry, and [[Pop and Awe (BTD6)|Pop and Awe]] has outstanding DPS and grouped damage against all Bloons below BAD. | |||
Path 3 is mostly support-oriented, and its burning damage-over-time from [[Burny Stuff (BTD6)|Burny Stuff]] and above allow the Mortar to spread damage over multiple Bloons. [[Signal Flare (BTD6)|Signal Flare]] is a reliable long-range decamo, and the blimp defortification from [[Shattering Shells (BTD6)|Shattering Shells]] assists against heavy Fortified rounds. [[Blooncineration (BTD6)|Blooncineration]] does immense DoT damage and receives external buffs well, making it suitable as a late-game carry on CHIMPS. | |||
==Update history== | ==Update history== | ||