Monkeys From Space: Difference between revisions
Planterror (talk | contribs) →Bugs: I got confirmation on this in the discord, and jessie notes they have known about this for a while, so I can safely add this. |
Qwertyxp2000 (talk | contribs) I actually got Monkey Teams on some of these tiles with good success, although it needed effort for me to go through, and it's worth it for some but not all tiles. glue-ice-spac was nice but it depended hugely on iceshards, as well as farm in earlygame on some tiles, and early MOABs were hard if shards has no Bloons to trigger |
||
| Line 9: | Line 9: | ||
Once the event is active, a total of 2 to 20 Monkey and Upgrade Buildings will be restricted from use, depending on how many exist in the city. Monkey Buildings that become abducted are counted as damaged, and the Monkey is not available to be placed. Upgrade Buildings that become abducted will allow placement of the tower, but all upgrades will be locked, showing a unique icon in the tower selection bar and upgrade panel. Both buildings require beating the abducted tile to remove the restriction. | Once the event is active, a total of 2 to 20 Monkey and Upgrade Buildings will be restricted from use, depending on how many exist in the city. Monkey Buildings that become abducted are counted as damaged, and the Monkey is not available to be placed. Upgrade Buildings that become abducted will allow placement of the tower, but all upgrades will be locked, showing a unique icon in the tower selection bar and upgrade panel. Both buildings require beating the abducted tile to remove the restriction. | ||
To beat an abducted tile, players find 5 Imposter Monkeys with green eyes and a green glob on their back. These spawn similarly to [[Bloon Spy (BMC)|Bloon Spies]] and can appear near other Monkey Buildings as well as ignore placed paths. After finding all 5 monkeys, all UFOs will turn from green to yellow, indicating that they can be fought. From there, the tile can be re-beat (upgraded to a higher [[Difficulty (BMC)|Difficulty]] | To beat an abducted tile, players find 5 Imposter Monkeys with green eyes and a green glob on their back. These spawn similarly to [[Bloon Spy (BMC)|Bloon Spies]] and can appear near other Monkey Buildings as well as ignore placed paths. After finding all 5 monkeys, all UFOs will turn from green to yellow, indicating that they can be fought. From there, the tile can be re-beat (upgraded to a higher [[Difficulty (BMC)|Difficulty]] dependent on [[City Level]], as well as a potential [[Bloon Strategy]] added). If the player loses and quits the abducted tile, then the player must find 5 more Imposter Monkeys to try again. If the player wins the abducted tile, then the UFO is removed and the player can access the building again. The player must repeat this process for each abducted tile until all tiles are completed. | ||
If the tile captured is a Volcano or Cave tile, additional rewards are granted due to the tile's special properties. The player can select either tile from an abducted [[Super Monkey Villa]], [[Ace Airport]], or [[Super Enhancements]] and take back the building. Abducted tiles cannot land on [[Special Mission (BMC)|Special Mission]] Tiles unless they are on the aforementioned buildings, in which case they behave like the regular special mission. | If the tile captured is a Volcano or Cave tile, additional rewards are granted due to the tile's special properties. The player can select either tile from an abducted [[Super Monkey Villa]], [[Ace Airport]], or [[Super Enhancements]] and take back the building. Abducted tiles cannot land on [[Special Mission (BMC)|Special Mission]] Tiles unless they are on the aforementioned buildings, in which case they behave like the regular special mission. | ||
| Line 78: | Line 78: | ||
*Tiles do not update their highest Bloon type or Bloon Strategy, and thus may display inaccurate information compared to the abducted tile. | *Tiles do not update their highest Bloon type or Bloon Strategy, and thus may display inaccurate information compared to the abducted tile. | ||
*Rarely, [[Terrain (BMC)|Terrain]] favors/restrictions will be ignored when attacking abducted tiles. | *Rarely, [[Terrain (BMC)|Terrain]] favors/restrictions will be ignored when attacking abducted tiles. | ||
==Strategy== | |||
Monkeys From Space is significantly harder than normal tile captures. The best strategy for each tile may depend on which Upgrade Building is abducted, as well as the terrain. As a general rule of thumb, however, rounds 4-8 are the hardest parts of the game, often mixing Leads, Ceramics, as well as Camo and/or Regrow and adding MOABs as early as round 6. Beyond round 8, the game shouldn't be so difficult due to gaining enough money to buy powerful defenses to handle other types of Bloons. | |||
Before handling a tile capture, check which Upgrade Building is abducted, and capture that tile first if the tower will be important for future captures. | |||
Important towers to bring into Monkeys From Space tiles include: | |||
*[[Dart Monkey (BMC)|Dart Monkey]]: [[Triple Darts (BMC)|Triple Darts]] | |||
*[[Ninja Monkey (BMC)|Ninja Monkey]]: [[Bloonjitsu (BMC)|Bloonjitsu]] and [[Flash Bomb (BMC)|Flash Bomb]] (with high MK) | |||
*[[Ice Monkey (BMC)|Ice Monkey]]: [[Ice Shards (BMC)|Ice Shards]] | |||
*[[Glue Gunner (BMC)|Glue Gunner]]: [[Corrosive Glue (BMC)|Corrosive Glue]], [[Glue Splatter (BMC)|Glue Splatter]], and [[Glue Hose (BMC)|Glue Hose]] | |||
*[[Monkey Ace (BMC)|Monkey Ace]]: [[Spectre (BMC)|Spectre]] | |||
*[[Mortar Monkey (BMC)|Mortar Monkey]]: [[Burny Stuff (BMC)|Burny Stuff]] and [[Signal Flare (BMC)|Signal Flare]] (Camo Leads) | |||
*[[Dartling Gun (BMC)|Dartling Gun]]: [[Hydra Rocket Pods (BMC)|Hydra Rocket Pods]] | |||
*[[Monkey Village (BMC)|Monkey Village]]: All upgrades | |||
*[[Monkey Engineer (BMC)|Monkey Engineer]]: [[Bloon Trap (BMC)|Bloon Trap]] | |||
*[[Banana Farm (BMC)|Banana Farm]]: [[Banana Plantation (BMC)|Banana Plantation]] (with enough starting cash, buy a Plantation to greed early, then sell on round 4 or 5 depending on the round's random seeds) | |||
*[[Bloonchipper (BMC)|Bloonchipper]]: base tower and [[Super Wide Funnel (BMC)|Super Wide Funnel]] | |||
*[[Road Spikes (BMC)|Road Spikes]] | |||
Before starting the event, it may help to manipulate your city setup, setting your buildings into locations that will make catching aliens easier to do, as well as avoiding certain difficult tiles. It may be enticing to place buildings on top of Caves or Volcanoes to earn more Bloonstones, but the challenge may become too much on the latter to complete, due to the Village and Ice restrictions. | |||
If confident with strategy, some Monkeys From Space tiles can be captured while winning with [[Monkey Teams (BMC)|Monkey Teams]], even with No Lives Lost. Prioritize tiles that are compatible with the current Monkey Teams and have a suitable early-game progression. | |||
===Collecting Imposters=== | |||
The Imposter Monkeys ("Imposters") work the same way as the Bloon Spies from [[Bloon Spy Invasion]], so the manipulation of the city's layout should match the optimization of popping Bloon Spies. Place Special Buildings in locations away from the Unit and Upgrade Buildings; only these buildings influence the spawning of Imposters. Additionally, avoid adding visual clutter in the city. On the flip side, it may help to add decorations that increase color contrast, such as the Tarmac tiles, which are darker than most paths. | |||
== Gallery == | == Gallery == | ||