Ray Of Doom (BMC): Difference between revisions

Qwertyxp2000 (talk | contribs)
The flash version dunno if it's not true infinite pierce but multiplat is infinite I think
Qwertyxp2000 (talk | contribs)
 
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==Strategy==
==Strategy==
Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro.
Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. Only [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]] is stronger cleanup than Ray of Doom. Additionally, Ray of Doom is one of the least laggy towers for the amount of DPS it can do.


Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing.
Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing.