Jungle's Bounty (BTD6): Difference between revisions
Planterror (talk | contribs) →End-of-round benefits: why is this not a table |
Qwertyxp2000 (talk | contribs) →End-of-round benefits: we can make this 120 thing separate if nk changes the ability with t5s |
||
| Line 39: | Line 39: | ||
| +$60 | | +$60 | ||
|- | |- | ||
|Tier 4 | |Tier 4 or 5 | ||
| +$120 | | +$120 | ||
|} | |} | ||
Latest revision as of 05:10, 21 July 2026
| Tower | Druid — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 11,000 | |
| Cash cost | $4,165 — Easy $4,900 — Medium $5,290 — Hard $5,880 — Impoppable | |
Jungle's Bounty is the Druid's path 2 tier 4 upgrade in Bloons TD 6. It gains the Vine Crush ability, has +10 range (35 to 45), and its leftover vines are improved. At the end of each round, it produces $120 plus extra cash per Banana Farm and its upgrades within range, plus one life.
Mechanics
[edit | edit source]Vines
[edit | edit source]The leftover vine re-hits and refreshes pierce faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2.
End-of-round benefits
[edit | edit source]At the end of each round, each Jungle's Bounty earns $120 base cash plus extra for every Banana Farm and its upgrades within range, plus one life. The amount can be improved by external buffs such as Monkey City and Level 5+ Obyn Greenfoot. It is capped at $10,000, to limit cash exploits.
| Highest Tier | Generated |
|---|---|
| No Upgrades | +$10 |
| Tier 1 | +$20 |
| Tier 2 | +$40 |
| Tier 3 | +$60 |
| Tier 4 or 5 | +$120 |
Vine Crush Ability
[edit | edit source]Vine Crush[1] immediately crushes 10 Bloons based on targeting priority of the Druid. It has a cooldown of 30 seconds and an initial cooldown of 10 seconds.
Stats
[edit | edit source]| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||
|
| Vine | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||
|
| Passive Ability | ||||
|---|---|---|---|---|
|
| Vine Crush | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||
|
1-4-0
| Attack | |||||||
|---|---|---|---|---|---|---|---|
|
| Vine | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
| Vine Crush | ||||||||
|---|---|---|---|---|---|---|---|---|
|
2-4-0
| Lightning | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
|
0-4-1
| Tower | ||
|---|---|---|
| ||
| Attack | |||||
|---|---|---|---|---|---|
| |||||
|
| Vine | |||||
|---|---|---|---|---|---|
|
0-4-2
| Attack | ||||||
|---|---|---|---|---|---|---|
|
| Vine | ||||||
|---|---|---|---|---|---|---|
|
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $5,900 | $6,950 | $7,505 | $8,340 | $4,130 | $4,865 | $5,254 | $5,838 |
| 1-4-0 | $6,195 | $7,300 | $7,885 | $8,760 | $4,337 | $5,110 | $5,520 | $6,132 |
| 2-4-0 | $6,915 | $8,150 | $8,805 | $9,780 | $4,841 | $5,705 | $6,164 | $6,846 |
| 0-4-1 | $5,985 | $7,050 | $7,615 | $8,460 | $4,190 | $4,935 | $5,331 | $5,922 |
| 0-4-2 | $6,240 | $7,350 | $7,940 | $8,820 | $4,368 | $5,145 | $5,558 | $6,174 |
Strategy
[edit | edit source]| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: NEW v53.0 Druid means this section is obsolete |
Jungle's Bounty's main strength is as secondary income generator once farms are established. Obyn is highly encouraged, as the 50% increase to income and 40% increase to range allow for more farms to be reached and make each one more valuable. Base farms to t2 farms do not grant enough income to warrant Druids, and tier 3 farms rarely do so. 4 Druids can be placed in the area a single farm would take, which should be kept in mind, and that Obyn's range roughly has a radius of 3 Druids. The following table shows how many farms are required for 4 druids to produce a greater amount than the given farm.
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: IMF loans with/without micro; tier 5 farms. |
| Farm | Farms Required | ||||
|---|---|---|---|---|---|
| Name | X-2-X | Overclock | Other | With Obyn | Without Obyn |
| Banana Research Facility | 2 | 3 | |||
| 2 | 3 | ||||
| 3 | 5 | ||||
| 4 | 6 | ||||
| Banana
Central |
2 | 3 | |||
| 3 | 4 | ||||
| 4 | 7 | ||||
| 5 | 8 | ||||
| Central Market | 1 | 2 | |||
| 1 | 2 | ||||
| 2 | 4 | ||||
| 3 | 5 | ||||
Note: this table assumes that only the farm in question is in use, and no Monkey Knowledge is active.
If farms are unavailable, using Jungle's Bounty as a source of income is not a good idea.
As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons, making it a subpar solo saveup for Spirit of the Forest in CHIMPS.
0-4-1 is preferred when farming. 1-4-0 is preferred when using it for damage.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Ability: Base cash generated increased ― $100 → $200
Ability: Cash per Banana Farm increased ― $100 → $150
Ability: Range increased ― 35 units → 75 units
Ability: Now starts with its full cooldown
Base range increased ― 35 → 55
Jungle's bounty ability: range decreased ― 75 → 55
Jungle's bounty ability: cash gained per farm reduced ― $150 → $100
- 2-4-0
Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
— Update notes
Vine attack: Can now grab 2 bloons at once
Ability: Cooldown increased ― 40s → 60s
Ability: Base cash amount increased ― $200 → $240
Ability: Cash bonus per farm increased ― $100 → $120
Ability: Now stops recharging during a round if 3 minutes elapse after the start
Vine attack: Now leaves a thorn pile on the track after popping the target
— Update notes
Range reduced ― 55 → 45
Also affects range with Druidic Reach ― 65 → 55
Overall cost reduced by $25 (due to cost changes for previous tiers)
Brambles: no longer has single-layer damage (undocumented)
— Update notes
Vine bramble piles damage type ― Normal → Sharp
- Note: 1-3-0 retains Normal type damage
— Update notes
Jungle's Bounty vine can now follow tower Target Priority
— Update notes
Brambles: Pierce increased ― 30 → 40
— Update notes
Upgrade cost reduced ― $5,000 → $4,900
Overall cost is unchanged (due to cost changes for previous tiers)
Ability: Base cash generation increased ― $240 → $320
— Update notes
Jungle Vine follows target prio of tower instead of always targeting strong
Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
- Note: Lead and Frozen Bloons are still targetable
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
— Update notes
Thorn pile: Damage increased ― 1 → 2
Cash bonus per farm in range increased ― $120 → $130
— Update notes
Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
Now generates 1 life at the end of each round
Thorn pile: Pierce reduced ― 40 → 30
— Update notes
Ability: Now activates all available Jungle's Bounty abilities upon activating one
— Update notes
Jungle's Bounty now generates 1 life per ability activated
- Note: Spirit of the Forest ability unchanged (25)
Jungle's Bounty no longer passively generates 1 life per round
— Update notes
Vine minimum cooldown increased ― 0.25s → 2.6s
Vine attack: Minimum cooldown reverted ― 2.6s → 0.25s
— Update notes
Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
Vine attack: count reduced ― 2 → 1
Vine brambles: lifespan increased ― 4.5s → 9s
Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
Vine brambles: hit refresh time reduced ― 0.3s → 0.2s
Vine brambles: pierce refresh time reduced ― 0.3s → 0.2s
- Description changed ― "Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid." → "Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid."
- 0-4-2
Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
Vine attack: Base crushing rate is twice as fast
- Red: 0.5s → 0.25s
- Blue: 0.60355339s → 0.30277669s
- Green: 0.68301270s → 0.34150635s
- Yellow: 0.75s → 0.375s
- Pink: 0.80901699s → 0.40450850s
- White/Black/Purple: 1.07915620s → 0.53957810s
- Zebra: 1.44895788s → 0.72447894s
- Rainbow: 1.96391365s → 0.981956825s
Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
Vine attack: Ceramic layers now require an extra 1.25s to crush
Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Lead: 1.94895788s → 1.34947894s
- Fortified Lead: 2.02475488s → 1.38737744s
- Ceramic: 2.79950976s → 2.64975488s
- Fortified Ceramic: 2.91926956s → 2.70963478s
- Super Ceramic: 2.26556444s → 2.38278222s
- Fortified Super Ceramic: 2.41506351s → 2.45753175s
Main attack: Max projectile distance reduced ― 136 units → 102 units
- 0-4-1, 0-4-2
Druidic Reach now increases the lifespan of the thorn pile by 33%
Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later
[...]
— Update notes
Ability: Jungle's Bounty is replaced by Vine Crush
The cash and lives effect is reworked to be triggered at end-of round
Base amount of cash reduced ― $320 → $120
Cash per farm in range reduced ― $130 → Depends on the Farm tier:
- Note: In certain situations the extra Farms will not produce extra income or produce more than intended
- Base: +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: +$120
- Tier 5: +$120
Cash is now capped to $10,000 (no cap before)
- If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
- Now shows an icon indicating the amount of farms on range
- Description changed
Before Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid. After Vines create stronger thorn piles. Druid generates cash and lives at the end of each round, plus extra cash per Banana Farm near the Druid. Vine Crush Ability: Vines grab many Bloons at once, following Druid's target priority.
| Levels | Changes |
|---|---|
| 5+ |
|
- Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
Ability: No longer has a full cooldown when upgraded (bug fix)
- Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
Main attack: Projectile spread can now be affected by accuracy buffs
Removed features
[edit | edit source]Jungle's Bounty Ability
[edit | edit source]| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: I think its worth it to put this in a 'legacy' section to detail how the ability used to work. |
When activated, the Jungle's Bounty ability would grant $320, plus an extra $130 per Banana Farm within range of this Druid, and 1 life. Its income was able to be boosted by Monkey City and Level 5+ Obyn Greenfoot. If other Jungle's Bounty abilities would be available, all of them would trigger simultaneously. It had a cap of $10,000 per use, to limit cash exploits.
This ability had a 60 second cooldown, and had a full initial cooldown. It could only be activated up to 3 times per round for each Druid, and could not be activated after 3 minutes since the start of the round nor during the penalty timer in Boss Bloon Events and CT Boss tiles.
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Ability icon
-
Ability icon (pre-53.0)
-
Insta Monkey icon
-
Buff icon
-
Unused buff icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | مكافأة الغابة | — |
| Danish | Junglens skatte | — |
| German | Dschungelbeute | — |
| Spanish | La abundancia de la selva | — |
| Spanish (Latin America) | La abundancia de la selva | — |
| Finnish | Viidakon anteliaisuus | — |
| French | Abondance de la jungle | — |
| Italian | Dono della giungla | — |
| Japanese | ジャングルのめぐみ | — |
| Korean | 정글의 축복 | — |
| Dutch | Schat van de jungle | — |
| Norwegian | Jungelens dusør | — |
| Polish | Nagroda dżungli | — |
| Portuguese (Brazil) | Dom da Selva | — |
| Russian | Подарок джунглей | — |
| Swedish | Djungelns rikedomar | — |
| Thai | พืชผลจากพงไพร | — |
| Turkish | Ormanın Hediyesi | — |
| Chinese (simplified) | 丛林赏金 | — |
| Chinese (traditional) | 叢林賞金 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | تؤدي الكروم أكوامًا أقوى من الأشواك. قدرة مكافأة الغابة: تولد نقودًا وحياة واحدة في كل استخدام، بالإضافة إلى نقود إضافية لكل مزرعة موز بالقرب من الدرويد. | — |
| Danish | Ranker skaber stærkere tornebunker. Junglens skatte-evne: Genererer penge og 1 liv ved hvert brug, og giver ekstra penge pr. bananfarm i nærheden af druiden. | — |
| German | Schlingpflanzen erstellen stärkere Dornenranken. Dschungelbeute-Fähigkeit: Erzeugt bei jedem Einsatz Geld und 1 Leben, plus Extrageld pro Bananenfarm in der Nähe des Druiden. | — |
| Spanish | Las enredadoras crean pilas de espinas más fuertes. Habilidad La abundancia de la selva: genera dinero y 1 vida cada vez que se usa, y suma dinero adicional por cada platanar cerca del druida. | — |
| Spanish (Latin America) | Las zarzas crean pilas de espinas más fuertes. Habilidad La abundancia de la selva: genera dinero y 1 vida cada vez que se usa y suma dinero adicional por cada platanar cerca del druida. | — |
| Finnish | Köynnökset luovat voimakkaampia piikkikasoja. Viidakon anteliaisuus -kyky: luo rahaa ja 1 elämän jokaisella käyttökerralla, plus lisärahaa jokaista druidin lähellä olevaa banaanifarmia kohden. | — |
| French | Les plantes grimpantes créent des tas de ronces plus puissants. Aptitude Abondance de la jungle : génère de l'argent et 1 vie à chaque utilisation, plus de l'argent supplémentaire pour chaque bananeraie près du druide. | — |
| Italian | I rampicanti creano delle pile di spine più resistenti. Abilità Dono della giungla: genera contante e 1 vita a ogni utilizzo, più contante extra per ciascun vivaio di banane accanto al druido. | — |
| Japanese | ツルがより強力な「とげの山」を作り出す。ジャングルのめぐみアビリティ:使うたびにキャッシュとライフ1個を生成し、ドルイド付近のバナナ農園がそれぞれ追加キャッシュを作り出す。 | — |
| Korean | 넝쿨이 생성하는 가시 더미가 더 강해집니다. 정글의 축복 능력: 사용할 때마다 캐시와 목숨 1개를 생성하며, 드루이드 주변 바나나 농장의 수에 따라 추가 캐시를 생성합니다. | — |
| Dutch | Ranken maken sterkere doornstapels. Schat van de jungle-vaardigheid: genereert geld en één leven bij elk gebruik, plus extra geld per Bananenboerderij in de buurt van de Druïde. | — |
| Norwegian | Vinranker lager sterkere tornehauger. Jungelens overflod-evne: Genererer penger og 1 liv hver gang den brukes, pluss ekstra penger per banangård i nærheten av druiden. | — |
| Polish | Winorośle tworzą silniejsze stosy cierni. Umiejętność nagroda dżungli: generuje gotówkę i 1 życie za każdym wykorzystaniem plus dodatkową gotówkę za każdą bananową farmę w pobliżu druida. | — |
| Portuguese (Brazil) | Vinhas criam pilhas de espinhos mais fortes. Habilidade Dom da Selva: gera dinheiro e 1 de vida a cada uso, e dinheiro extra por Fazenda de Bananas perto do Druida. | — |
| Russian | Лозы выращивают более надежные колючки. Способность «Подарок джунглей»: приносит деньги и 1 жизнь при каждом применении, плюс дополнительные деньги за каждую банановую ферму вблизи друида. | — |
| Swedish | Vinrankor skapar starkare taggpilar. Djungelskattförmåga: Genererar pengar och 1 liv vid varje användning, plus extra pengar per Bananodling nära Druiden. | — |
| Thai | เถาวัลย์สร้างหนามที่แข็งแกร่งกว่า สกิลพืชผลจากพงไพร: สร้างเงินสดทุกครั้งที่กดใช้ 1 ชีวิต พร้อมสร้างเงินสดเพิ่มเติมต่อจำนวนฟาร์มกล้วยที่อยู่ใกล้ลิงดรูอิด | — |
| Turkish | Üzüm asmaları daha güçlü diken yığınları oluşturur. Ormanın Hediyesi Yeteneği: Her kullanımda ve ayrıca Medyumun yanındaki her Muz Çiftliği için ekstra nakit ve 1 can sağlar. | — |
| Chinese (simplified) | 藤蔓生成更强大的荆棘桩。丛林赏金技能:每次使用时可生成现金和1点生命,并且德鲁伊附近的每座香蕉农场都会生成额外现金。 | — |
| Chinese (traditional) | 藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。 | — |
References
[edit | edit source]- ↑ "Bloons TD 6 version fifty three point oh - Update Notes!". Reddit, r/btd6.
Navigation
[edit | edit source]| Druid in Bloons TD 6 |
|---|
| Stats • Strategies • Update history |