User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

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merging seems reasonable, doubt it will matter much unless the bulletpointing gets too long. deconstructing some sections
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**[[Unstable Concoction (BTD6)|Unstable Concoction]] breaks down blimp groups quickly, and if there's enough stockpiles then it will help more than it would harm.
**[[Unstable Concoction (BTD6)|Unstable Concoction]] breaks down blimp groups quickly, and if there's enough stockpiles then it will help more than it would harm.
**[[The Bloon Solver (BTD6)|The Bloon Solver]] is one of the most effective cleanup options for its cost, so it can be used if other cleanup options are not an option.
**[[The Bloon Solver (BTD6)|The Bloon Solver]] is one of the most effective cleanup options for its cost, so it can be used if other cleanup options are not an option.
*Pierce buffs are recommended for strategies focusing on Spike Factory.
*Pierce buffs are recommended for strategies focusing on Spike Factory. Many pierce buffing options from offensive towers have high pierce themselves that are suitable for cleanup.
**[[Abyss Dweller]] and above [[Mermonkey (BTD6)|Mermonkey]]s are recommended supports because of both the pierce buff and the group-popping these Mermonkey upgrades provide. [[Abyssal Warrior]] is an effective synergizer for its cost, and [[Lord of the Abyss]] is the best synergizer with [[Carpet of Spikes (BTD6)|Carpet of Spikes]] for its massive pierce boost and great cleanup assistances for cheap.
**[[Striker Jones (BTD6)|Striker Jones]] is the recommended Hero if focusing on Spike Factories, due to his level 8+ buffs and his other best synergizers being effective against groups.
**[[Striker Jones (BTD6)|Striker Jones]] level 8+ gives a solid pierce buff, and himself has strong synergies with Bombs and Mortars which do have effective group-popping to break down Bloons.
**Path 1 [[Mermonkey (BTD6)|Mermonkey]] ([[Abyss Dweller]] and above) are recommended supports because of both the pierce buff and the group-popping these Mermonkey upgrades provide. [[Abyssal Warrior]] is an effective synergizer for its cost, and [[Lord of the Abyss]] is the best synergizer with [[Carpet of Spikes (BTD6)|Carpet of Spikes]] for its massive pierce boost and great cleanup assistances for cheap.
*For [[Long Life Spikes (BTD6)|Long Life Spikes]], [[Deadly Spikes (BTD6)|Deadly Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]], stalling the ends of rounds is important to maximize stockpiles. Avoid adding anything that can anti-stall.
*For [[Long Life Spikes (BTD6)|Long Life Spikes]], [[Deadly Spikes (BTD6)|Deadly Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]], stalling the ends of rounds is important to maximize stockpiles. Avoid adding anything that can anti-stall.
**[[Horned Owl]] is a cheap but effective Super Ceramic end-of-round staller.
**[[Horned Owl]] is a cheap but effective Super Ceramic end-of-round staller.
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**[[Benjamin (BTD6)|Benjamin]]'s Syphon Funding synergy with Perma-Spike is one of the few reasons to use him. Beneficial against dense rounds with many ZOMGs and BFBs.
**[[Benjamin (BTD6)|Benjamin]]'s Syphon Funding synergy with Perma-Spike is one of the few reasons to use him. Beneficial against dense rounds with many ZOMGs and BFBs.
**[[Ezili (BTD6)|Ezili]]'s MOAB Hex is effective at removing large amounts of RBE. It works well with Perma-Spike when the ability is timed well when blimps approach the spikes.
**[[Ezili (BTD6)|Ezili]]'s MOAB Hex is effective at removing large amounts of RBE. It works well with Perma-Spike when the ability is timed well when blimps approach the spikes.
*On strategies revolved around Spike Factories, Heroes that can provide pierce buffs are preferred. [[Striker Jones (BTD6)|Striker Jones]] also has synergizers
*On strategies revolved around Spike Factories, Heroes that can provide pierce buffs are preferred. [[Striker Jones (BTD6)|Striker Jones]] is one of the best choices for this purpose, and himself has strong synergies with Bombs and Mortars which do have effective group-popping to break down Bloons.
*Avoid Heroes that prevent end-of-round stalls, which prevents a few Bloons from surviving to recharge activated abilities and stockpiling of [[Perma-Spike (BTD6)|Perma-Spike]] in particular. For instance, [[Etienne (BTD6)|Etienne]]'s Level 20 Perma-UCAV will always attack anywhere. However, he can allow some cleanup options to reach further with his range buffs.
*Avoid Heroes that prevent end-of-round stalls, which prevents a few Bloons from surviving to recharge activated abilities and stockpiling of [[Perma-Spike (BTD6)|Perma-Spike]] in particular. For instance, [[Etienne (BTD6)|Etienne]]'s Level 20 Perma-UCAV.
*Heroes can be used as supplementary to the DPS of Spike Factories, such as [[Sauda (BTD6)|Sauda]]'s Leaping Sword in early rounds of Boss Rush paired with 0-0-2 [[Smart Spikes (BTD6)|Smart Spikes]].
*Heroes can be used as supplementary to the DPS of Spike Factories, such as [[Sauda (BTD6)|Sauda]]'s Leaping Sword in early rounds of Boss Rush paired with 0-0-2 [[Smart Spikes (BTD6)|Smart Spikes]].