Ray of Doom (BTD6): Difference between revisions
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The Ray of Doom is an expensive tower that is difficult to afford in most situations without income generation. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but it is almost always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose. Its combined DoT damage and duration is high enough to be significant for [[The Final Harmonic]], but remains lower than 5-0-1 [[The Bloon Solver (BTD6)|The Bloon Solver]]<!--24*10*5=1200--> or [[Glaive Lord (BTD6)|Glaive Lord]].<!--100*10--> | The Ray of Doom is an expensive tower that is difficult to afford in most situations without income generation. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but it is almost always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose. Its combined DoT damage and duration is high enough to be significant for [[The Final Harmonic]], but remains lower than 5-0-1 [[The Bloon Solver (BTD6)|The Bloon Solver]]<!--24*10*5=1200--> or [[Glaive Lord (BTD6)|Glaive Lord]].<!--100*10--> | ||
Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the | Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the pierce bonus does not help it at all due to its already immense pierce. | ||
==Update history== | ==Update history== | ||