Bounty Hunter: Difference between revisions

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mechanic
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blazing hot synergy with bounty hunter
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'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>Its pistol does +6 damage versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, its rifle gains +10 damage to Ceramics that is mutually exclusive to its [[Fortified Bloon (BTD6)|Fortified Bloon]] bonus damage, unlocks a non-damaging attack that places marks on Bloons, the Marked to Pop [[Activated Ability]], and an improved version of the Take Aim ability. If at least one Bounty Hunter is present, it grants all Desperados the capability to prioritize marked Bloons.<section begin="end"/>
'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>Its pistol does +6 damage versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, its rifle gains +10 damage to Ceramics that is mutually exclusive to its [[Fortified Bloon (BTD6)|Fortified Bloon]] bonus damage, unlocks a non-damaging attack that places marks on Bloons, the Marked to Pop [[Activated Ability]], and an improved version of the Take Aim ability. If at least one Bounty Hunter is present, it grants all Desperados the capability to prioritize marked Bloons.<section end="lede"/>


==Mechanics==
==Mechanics==
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==Strategy==
==Strategy==
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|55.2|section=y}}
Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however.
Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however.


Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further.
Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100, making it a great pairing with [[Twin Sixes]] and [[The Blazing Sun]]. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further.


2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead.
2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead.