Spike Storm (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 17: | Line 17: | ||
|xp =11000 | |xp =11000 | ||
}} | }} | ||
'''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants the Spike Storm ability — when activated activated, four spike piles are launched at a time, scattering them over all available lanes at a minimum cooldown of every 0.04 seconds for 2 seconds, resulting in up to 204 spikes per ability (208 on every 4th use). Storm spikes are distributed randomly across available lanes and last 9–11 seconds. The spike pile launches are all copies of the same attack, resulting in less uptime from towers that use a shot counter (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]). The ability has a cooldown of 50 seconds. | ||
Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [[Bigger Stacks (BTD6)|Bigger Stacks]], plus normal [[damage type]] if given [[White Hot Spikes (BTD6)|White Hot Spikes]]. With [[Long Reach (BTD6)|Long Reach]], storm spikes last +100% longer (18–22 seconds), and with [[Smart Spikes (BTD6)|Smart Spikes]] it causes all storm spikes to only target the active lanes of the current round. | Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [[Bigger Stacks (BTD6)|Bigger Stacks]], plus normal [[damage type]] if given [[White Hot Spikes (BTD6)|White Hot Spikes]]. With [[Long Reach (BTD6)|Long Reach]], storm spikes last +100% longer (18–22 seconds), and with [[Smart Spikes (BTD6)|Smart Spikes]] it causes all storm spikes to only target the active lanes of the current round.<section end="lede" /> | ||
==Stats== | ==Stats== | ||