Thunder's Decree: Difference between revisions

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When activated, nearby towers have their projectile speed increased by 200 (equivalent to a [[Mermonkey (BTD6)|Mermonkey]] trident's speed), can pop frozen bloons, and can ricochet twice to the closest bloon. The ricochet is delayed by 0.05 seconds and targets bloons up to 100 units away. Towers that already ricochet gain 2 extra bounces. This ability has a 15 second duration and a 45 second cooldown.<section end="lede" />
When activated, nearby towers have their projectile speed increased by 200 (equivalent to a [[Mermonkey (BTD6)|Mermonkey]] trident's speed), can pop frozen bloons, and can ricochet twice to the closest bloon. The ricochet is delayed by 0.05 seconds and targets bloons up to 100 units away. Towers that already ricochet gain 2 extra bounces. This ability has a 15 second duration and a 45 second cooldown.<section end="lede" />
==Stats==
{{empty|The stats section for this upgrade is not made yet}}


==Costs and sell values==
==Costs and sell values==
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Thunder's Decree is surprisingly cheap to build for how effective it can stun [[MOAB-Class Bloon]]s including ZOMGs, as well as high potential grouped damage, but needs the Lightning Combo to be sufficient, and versus dense groups it can still struggles to stun blimps without enough pierce or consistent hits. The additional ability excels at improving synergies with already high pierce projectiles and limit the downside of Frozen immunities, which opens up new synergies such as with [[Blade Maelstrom (BTD6)|Blade Maelstrom]].
Thunder's Decree is surprisingly cheap to build for how effective it can stun [[MOAB-Class Bloon]]s including ZOMGs, as well as high potential grouped damage, but needs the Lightning Combo to be sufficient, and versus dense groups it can still struggles to stun blimps without enough pierce or consistent hits. The additional ability excels at improving synergies with already high pierce projectiles and limit the downside of Frozen immunities, which opens up new synergies such as with [[Blade Maelstrom (BTD6)|Blade Maelstrom]].


Like [[Galvanic Conduit]], hitting a MOAB multiple times creates powerful stalling against single targets. The slower movement speed of MOAB-class Bloons makes this easy for one Thunder's Decree to pull off, but multiple of them compound this. The low price means it can be placed early to help deal with the early game MOABs while still maintaining relevance all the way into lategame, and upgrading to one or few Thunder's Decrees let them handle ZOMGs going later in the game. The base pierce bonus itself gains is effective, though buying another T3 may be preferred over buying the T4 unless wanting more ability uptime.
Like [[Galvanic Conduit]], hitting a MOAB-class Bloon multiple times creates powerful stalling against single targets. The slower movement speed of MOAB-class Bloons makes this easy for one Thunder's Decree to pull off, but multiple of them compound this. The low price means it can be placed early to help deal with the early game MOABs while still maintaining relevance all the way into lategame, and upgrading to one or few Thunder's Decrees let them handle ZOMGs going later in the game. Buying another T3 may be preferred over buying the T4 unless wanting more ability uptime.


The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, but can be powerful against dense groups of bloons. Towers with high pierce projectiles will benefit the most from the ricochet effect. Assuming no buffs to [[Activated Abilities (BTD6)|ability]] cooldowns, three Thunder's Decree Skywardens can maintain consistent uptime of Thunder Charge when micromanaged.
The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles will benefit the most from the ricochet effect. Assuming no buffs to [[Activated Abilities (BTD6)|ability]] cooldowns, three Thunder's Decree Skywardens can maintain consistent uptime of Thunder Charge when micromanaged.


==Gallery==
==Gallery==