Portable Lake Pro: Difference between revisions
Qwertyxp2000 (talk | contribs) "$type": "Il2CppAssets.Scripts.Models.Towers.Behaviors.MakeshiftAreaRangeSupportModel, Assembly-CSharp", "rangeMultiplier": -0.2, "showBuffIcon": true, "restrictToAreas": "PoolArea", "buffLocsName": "BuffIconPoolProLandRange", "buffIconName": "BuffIconPoolProLandRange", "mutatorId": "PoolProLandRangeDebuff", "isUnique": true, ... |
Qwertyxp2000 (talk | contribs) { "$type": "Il2CppAssets.Scripts.Models.Towers.Behaviors.RectangleFootprintModel, Assembly-CSharp", "xWidth": 76.0, "yWidth": 19.0, "doesntBlockTowerPlacement": true, "ignoresPlacementCheck": false, "ignoresTowerOverlap": false, "name": "" }, |
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The '''Portable Lake Pro''' is the [[Portable Lake (BTD6)|Portable Lake]]'s [[Power Pro]] of the {{BTD6|Portable Lake}} in [[Bloons TD 6|''Bloons TD 6'']], introduced in {{BTD6 version|56.0}}. The Portable Lake Pro covers a wider area compared to its regular counterpart and can fit both land and water towers inside of it, although land towers | The '''Portable Lake Pro''' is the [[Portable Lake (BTD6)|Portable Lake]]'s [[Power Pro]] of the {{BTD6|Portable Lake}} in [[Bloons TD 6|''Bloons TD 6'']], introduced in {{BTD6 version|56.0}}. The Portable Lake Pro covers a wider area compared to its regular counterpart, covering a 76×19 [[footprint]], and can fit both land and water towers inside of it, although land towers receive a -20% range penalty. | ||
The Power can be upgraded in one of three paths: | The Power can be upgraded in one of three paths: | ||
* Path 1 removes camo from nearby Bloons, generates cash at the end of each round based on the number of towers, and can generate two platforms to place Monkeys around, one diving platform that behaves like a [[Carrier Flagship (BTD6)|Carrier Flagship]] platform, and second duck-shaped one that mimics a [[Door Gunner]] [[Heli Pilot]] that can move a specific tower around the map. | * Path 1 removes camo from nearby Bloons, generates cash at the end of each round based on the number of towers, and can generate two platforms to place Monkeys around, one diving platform that behaves like a [[Carrier Flagship (BTD6)|Carrier Flagship]] platform, and second duck-shaped one that mimics a [[Door Gunner]] [[Heli Pilot]] that can move a specific tower around the map. | ||
* Path 2 reduces the [[footprint]] of towers inside of it, increases the range of water and amphibious towers and can attack with either tentacles or with a rubber duck known as the "Quacken". | * Path 2 reduces the [[footprint]] of towers inside of it, increases the range of water and amphibious towers and can attack with either tentacles or with a rubber duck known as the "Quacken". | ||
* Path 3 removes the land Monkey range penalty, restores lives, splashes mud around that grants [[Lead Bloon (BTD6)|Lead]] popping and slows down nearby Bloons, and creates a zone that extends its benefits to towers outside the pool. | * Path 3 removes the land Monkey range penalty, restores lives, splashes mud around that grants [[Lead Bloon (BTD6)|Lead]] popping and slows down nearby Bloons, and creates a zone that extends its benefits to towers outside the pool. | ||