Going the Distance: Difference between revisions

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*For the lifespan, it works best on attacks with pierce refreshes, such as [[Wall of Fire (BTD6)|Wall of Fire]] and [[Druid of the Jungle (BTD6)|Druid of the Jungle]]'s vine brambles. It also works decently on [[Spike Factory (BTD6)|Spike Factory]] if accounting for increased range.
*For the lifespan, it works best on attacks with pierce refreshes, such as [[Wall of Fire (BTD6)|Wall of Fire]] and [[Druid of the Jungle (BTD6)|Druid of the Jungle]]'s vine brambles. It also works decently on [[Spike Factory (BTD6)|Spike Factory]] if accounting for increased range.
*Towers that have a range-based mechanic are usually improved, some of which have a stat bonus when targeting longer distances. However, for [[Wanderer]] and other path 3 Desperadoes, the extra range can sometimes be a hinderance.
*Towers that have a range-based mechanic are usually improved, some of which have a stat bonus when targeting longer distances. However, for [[Wanderer]] and other path 3 Desperadoes, the extra range can sometimes be a hinderance.
*Anything with attack delays, notably [[Mortar Monkey (BTD6)|Mortar Monkey]]s and [[Ground Zero (BTD6)|Ground Zero]] abilities, are actively hindered by this relic, as projectile lifespan delays the attacks. This downside is much more noticeable with both copies of Going the Distance.
*Notably, [[Mortar Monkey (BTD6)|Mortar Monkey]]s and the [[Ground Zero (BTD6)|Ground Zero]] ability are actively hindered by this relic, as projectile lifespan delays the time it takes for those projectiles to expire to deal damage. This downside is much more noticeable with both copies of Going the Distance.
*[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] on its optimal maps appreciates from letting it attack sooner and have more time for the juggernauts to keep rehitting Bloons, having less struggles against single targets.
*[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] on its optimal maps appreciates from letting it attack sooner and have more time for the juggernauts to keep rehitting Bloons, having less struggles against single targets.