Farwind Seer: Difference between revisions
Qwertyxp2000 (talk | contribs) If someone can mod this to have gazillions of range, will this deal like 200+ damage per shot? Unless of course there is a limit. Okay, reminds me of Spac where pierce translates indirectly to damage, here it's range translating directly to damage |
Qwertyxp2000 (talk | contribs) icebore crosspathing thing already mentioned in xx2, so no need to repeat in the tower upgrade boxes |
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'''Farwind Seer''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its arrows to 5 and gains +1 damage for every 5 units of range it has, starting at 70 units, with no limit. Without any other [[Range|Range Buffs]], switching the Farwind Seer to long-range mode gives +2 damage, for a total of 7.<section end="lede" /> | '''Farwind Seer''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its arrows to 5 and gains +1 damage for every 5 units of range it has, starting at 70 units, with no limit. Without any other [[Range|Range Buffs]], switching the Farwind Seer to long-range mode gives +2 damage, for a total of 7.<section end="lede" /> | ||
With [[Icebore]], the bonus Frozen damage increases to +5, but this does not scale with the Farwind Seer's range-to-damage scaling. | |||
==Stats== | ==Stats== | ||