Bloontonium Reactor (BMC): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
→Strategy: reacltr can still work well in bloonarius fights
Line 30: Line 30:


==Strategy==
==Strategy==
Bloontonium Reactor struggles to see much improvement from [[Submerge and Support (BMC)|Submerge and Support]], being only really useful for the water cooldown buff. It doesn't improve its decamo rate, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks, and all speed buffs are useless on this attack. Much like the similar-costing [[Ring Of Fire (BMC)|Ring Of Fire]], which is also overpriced, Reactor fails to break down [[Ceramic Bloon (BMC)|Ceramic Bloon]]s, but at least works as a solo against incoming Rainbow Bloons on the Percent track, where short-ranged towers will not work due to lack of land. However, many other towers and their combinations are cheaper and more efficient for damage; Reactor's guaranteed Lead damage (due to infinite pierce) is the only reason to invest for its damaging aura. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]]. In [[Monkey Teams (BMC)|Monkey Teams]], the full roster of available Monkey Teams that include Sub do have more cost-efficient Lead-popping, even [[Razor Rotors (BMC)|Razor Rotors]] on Lock In Place.<!--SIDE NOTE: Tack and Ace are the only things worse vs pure Leads than a Reactor, but neither are on the roster with Sub-->
Bloontonium Reactor struggles to see much improvement from [[Submerge and Support (BMC)|Submerge and Support]], being only really useful for the water cooldown buff. It doesn't improve its decamo rate, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks, and all speed buffs are useless on this attack. Much like the similar-costing [[Ring Of Fire (BMC)|Ring Of Fire]], which is also overpriced, Reactor fails to break down [[Ceramic Bloon (BMC)|Ceramic Bloon]]s, but at least works as a solo against incoming Rainbow Bloons on the Percent track, where short-ranged towers will not work due to lack of land. However, many other towers and their combinations are cheaper and more efficient for damage; Reactor's guaranteed Lead damage (due to infinite pierce) is the only reason to invest for its damaging aura. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]] and [[Bloonarius (BMC)|Bloonarius]] battles. In [[Monkey Teams (BMC)|Monkey Teams]], the full roster of available Monkey Teams that include Sub do have more cost-efficient Lead-popping, even [[Razor Rotors (BMC)|Razor Rotors]] on Lock In Place.<!--SIDE NOTE: Tack and Ace are the only things worse vs pure Leads than a Reactor, but neither are on the roster with Sub-->


Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.