Coldchain: Difference between revisions

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{{BTD6 last updated|56.0|section=y}}
{{BTD6 last updated|56.0|section=y}}
Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. All it struggles is single-target damage, which is compensated by those specialists such as [[First Strike Capability (BTD6)|First Strike Capability]].
Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. All it struggles is single-target damage, which is compensated by those specialists such as [[First Strike Capability (BTD6)|First Strike Capability]].
Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with bloon cleanup. Bloons affected by the Ice Combo don't consume pierce, making ceramic rushes easier to handle.


1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-1-3 can be used to improve its attack speed rates, making it useful when the extra range is not needed. 0-2-3 is not very consistent due to shots no longer firing full piercing projectiles.
1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-1-3 can be used to improve its attack speed rates, making it useful when the extra range is not needed. 0-2-3 is not very consistent due to shots no longer firing full piercing projectiles.