Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions

Qwertyxp2000 (talk | contribs)
anyone wanna do the ocean obyn boat -> sub substitution?
UniVerZe (talk | contribs)
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{{strategy needed|how to use each tower, suitable maps, etc}}
{{strategy needed|how to use each tower, suitable maps, etc}}
{{BTDB2 loadout
{{BTDB2 loadout
|name=Tack-Wiz-Farm
| name = Tack-Wiz-Farm
|tower 1=Tack Shooter
| tower 1 = Tack Shooter
|tower 2=Wizard Monkey
| tower 2 = Wizard Monkey
|tower 3=Banana Farm
| tower 3 = Banana Farm
|hero 1=Quincy
| hero 1 = Quincy
|hero 2=Cyber Quincy
| hero 2 = Cyber Quincy
|hero 3=Agent Jericho
| hero 3 = Agent Jericho
|hero 4=Star Captain Jericho
| hero 4 = Star Captain Jericho
|last updated=4.8
| hero 5 = Fateweaver Adora
| last updated = 4.8
}}
}}
A simple-to-use Farm loadout, suitable for aggressive playstyles, which cannot survive in the late 30s but is easy enough for newer players to use. It takes advantage of [[Blade Shooter (Battles 2)|Blade Shooter]]'s powerful early-game to snowball income from Farms, plus effective defense of [[Necromancer (Battles 2)|Necromancer]] and [[Blade Maelstrom (Battles 2)|Blade Maelstrom]] for round 11-13 rushes. The chosen hero is important for this loadout to take advantage of early-game greed and aggression.
A simple-to-use Farm loadout, suitable for aggressive playstyles, which cannot survive in the late 30s but is easy enough for newer players to use. It takes advantage of [[Blade Shooter (Battles 2)|Blade Shooter]]'s powerful early-game to snowball income from Farms, plus effective defense of [[Necromancer (Battles 2)|Necromancer]] and [[Blade Maelstrom (Battles 2)|Blade Maelstrom]] for round 11-13 rushes. The chosen hero is important for this loadout to take advantage of early-game greed and aggression.