RAPID: Difference between revisions

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*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons.
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons.
*Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it.
*Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it.
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==Update history==
==Update history==
{{BCS change list by name|RAPID}}-->
{{BCS change list by name|RAPID}}
 
==Development==
RAPID's shield was increased to let it survive better against an opponent's immediate reaction, so the fundamental benefit of RAPID remains but is less fallible to Monkeys, especially the then-nerfed [[Bionic Boomerang (BCS)|Bionic Boomerang]].<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> With now having an effective 220 tank, and the new Bionic Boomerang only dealing 200 damage, more defense is needed,<ref name="odysseyTOS-6.4" /> and, although not stated explicitly in OdysseyTOS's tester commentary, is still vulnerable to [[Super Monkey (BCS)|Super Monkey]] and [[Bloon Redirect]] (unless buffed by Dark Castle or [[Zee Jay (BCS)|Zee Jay]]).


==Gallery==
==Gallery==