Zombie Rainbow Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{outdated|v6.4 diffs?}} | |||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Zombie Rainbow has a great health stat for its price with the crippling delay as a major downside. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay. | *Zombie Rainbow has a great health stat for its price with the crippling delay as a major downside. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay. | ||
*The [[undead]] status paired with this high health per cost ratio from [[revive]] makes it useful to defend Camo Bloons such as [[Camo Green Bloon]], alongside other spammable undead Bloons such as from [[Undead Army]] and [[Necromancer (BCS)|Necromancer]]. | *The [[undead]] status paired with this high health per cost ratio from [[revive]] makes it useful to defend Camo Bloons such as [[Camo Green Bloon]], alongside other spammable undead Bloons such as from [[Undead Army]] and [[Necromancer (BCS)|Necromancer]]. | ||
*The 5 Gold cost is enough for [[Ezili (BCS)|Ezili]] to unlock her Totem after playing this Bloon, and Ezili is the recommended Hero for that because of her Undead buffs. | |||
==Update history== | ==Update history== | ||
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==Development== | ==Development== | ||
Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed the aforementioned buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi. | Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed the aforementioned buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi. | ||
Version 6.4 reworked Zombie Rainbow Bloon was reworked to hit the opponent quicker as well as just work better in Zombie decks, especially when involving [[Ezili (BCS)|Ezili]].<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> 1 less delay in exchange for 1 extra Gold isn't a problem when another turn would be needed to afford a 5 Gold Bloon in early rounds anyway.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||