Double Ceramic Bloon: Difference between revisions

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==Development==
==Development==
For Version 6.4, Double Red, Double Blue, Double Green, and Double Ceramic all had their health increased by 10 in order to improve their viability without dependence on health buffs.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Specific to Double Ceramic, the health buff increases the danger of infinite Double Ceramics in the Storm and makes the card itself better as an alternative to [[Double Yellow Bloon|Double Yellow]].<ref name="odysseyTOS-6.4" /> While not stated in the commentary by OdysseyTOS, the new 230 Health Double Ceramic allows [[Zee Jay (BCS)|Zee Jay]] to bump up the Health to 250, enough to OTK a Hero in most modes if given delay reducers (assuming no shields or anything else to chip or stop the Bloon).
For Version 6.4, Double Red, Double Blue, Double Green, and Double Ceramic all had their health increased by 10 in order to improve their viability without dependence on health buffs.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Specific to Double Ceramic, the health buff increases the danger of infinite Double Ceramics in the Storm and makes the card itself better as an alternative to [[Double Yellow Bloon|Double Yellow]].<ref name="odysseyTOS-6.4" /> While not stated in the commentary by OdysseyTOS, the new 230 Health Double Ceramic allows [[Zee Jay (BCS)|Zee Jay]] to bump up the Health to 250, enough to OTK a Hero in most modes if given delay reducers (assuming no shields or anything else to chip or stop the Bloon).


==Gallery==
==Gallery==