Zebra Bloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 36: | Line 36: | ||
==Development== | ==Development== | ||
Zebra Bloon's balance changes were reverted in Version 6.4 because of the opposite philosophy of its balance design.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Zebra Bloon was considered more of a Control card rather than for Tempo, and the Gold cost increase was designed to be more friendly to opening up Hero thresholds, namely [[Obyn Greenfoot (BCS)|Obyn]], [[Adora (BCS)|Adora]], [[Mountain Obyn (BCS)|Mountain Obyn]], and [[Gwendolin (BCS)|Gwendolin]].<ref name="odysseyTOS-6.4" /> However, while the Health was considered not to be reduced, the high Health made Zebra Bloon too threatening of a rush for how valuable it is for passive players, while outclassing other draw cards.<ref name="odysseyTOS-6.4" /> Ironically, these changes resulted in a total revert of an older balance change | Zebra Bloon's balance changes were reverted in Version 6.4 because of the opposite philosophy of its balance design.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Zebra Bloon was considered more of a Control card rather than for Tempo, and the Gold cost increase was designed to be more friendly to opening up Hero thresholds, namely [[Obyn Greenfoot (BCS)|Obyn]], [[Adora (BCS)|Adora]], [[Mountain Obyn (BCS)|Mountain Obyn]], and [[Gwendolin (BCS)|Gwendolin]].<ref name="odysseyTOS-6.4" /> However, while the Health was considered not to be reduced, the high Health made Zebra Bloon too threatening of a rush for how valuable it is for passive players, while outclassing other draw cards.<ref name="odysseyTOS-6.4" /> Ironically, these changes resulted in a total revert of an older balance change from Version 3.4.<ref name="odysseyTOS-6.4" /> | ||
==Gallery== | ==Gallery== | ||