Zebra Bloon (BCS): Difference between revisions
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==Development== | ==Development== | ||
Zebra Bloon's balance changes were reverted in Version 6.4 because of the opposite philosophy of its balance design.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Zebra Bloon was considered more of a Control card rather than for Tempo, and the Gold cost increase was designed to be more friendly to opening up Hero thresholds, namely [[Obyn Greenfoot (BCS)|Obyn]], [[Adora (BCS)|Adora]], [[Mountain Obyn (BCS)|Mountain Obyn]], and [[Gwendolin (BCS)|Gwendolin]].<ref name="odysseyTOS-6.4" /> However, while the Health was considered not to be reduced, the high Health made Zebra Bloon too threatening of a rush for how valuable it is for passive players, while outclassing other draw cards.<ref name="odysseyTOS-6.4" /> | Both of the Zebra Bloon's balance changes from Version 3.4 were reverted in Version 6.4 because of the opposite philosophy of its balance design.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Zebra Bloon was considered more of a Control card rather than for Tempo, and the Gold cost increase was designed to be more friendly to opening up Hero thresholds, namely [[Obyn Greenfoot (BCS)|Obyn]], [[Adora (BCS)|Adora]], [[Mountain Obyn (BCS)|Mountain Obyn]], and [[Gwendolin (BCS)|Gwendolin]].<ref name="odysseyTOS-6.4" /> However, while the Health was considered not to be reduced, the high Health made Zebra Bloon too threatening of a rush for how valuable it is for passive players, while outclassing other draw cards.<ref name="odysseyTOS-6.4" /> To avoid Control decks gaining too much value, the health was reverted back.<ref name="odysseyTOS-6.4" /> | ||
==Gallery== | ==Gallery== | ||