ULTRA Rare Power: Difference between revisions
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*ULTRA Rare Power unlike [[In Our Darkest Hour...|In Our Darkest Hour…]] can draw Ultra Rare Bloons and Powers, while also drawing one more due to its second charge. Although it can draw more cards than [[In Our Darkest Hour...|In Our Darkest Hour]], Ultra Rare Bloons and Powers are often much less needed urgently. The double draw still may be beneficial in decks that need or have many Ultra Rares. | *ULTRA Rare Power unlike [[In Our Darkest Hour...|In Our Darkest Hour…]] can draw Ultra Rare Bloons and Powers, while also drawing one more due to its second charge. Although it can draw more cards than [[In Our Darkest Hour...|In Our Darkest Hour]], Ultra Rare Bloons and Powers are often much less needed urgently. The double draw still may be beneficial in decks that need or have many Ultra Rares. | ||
*Expensive Ultra Rares (mainly those costing more than 10 Gold) can all be drawn from this card and due to their high costs, can often fill up your hand without an easy way to get rid of them. Notably, anything costing more than 17 Gold (e.g. [[Bloonsday Device (BCS)|Bloonsday Device]], [[Sun Temple (BCS)|Sun Temple]], [[CRRROD]]) cannot be played on the same turn even at max Gold without other Gold supplements. | *Expensive Ultra Rares (mainly those costing more than 10 Gold) can all be drawn from this card and due to their high costs, can often fill up your hand without an easy way to get rid of them. Notably, anything costing more than 17 Gold (e.g. [[Bloonsday Device (BCS)|Bloonsday Device]], [[Sun Temple (BCS)|Sun Temple]], [[CRRROD]]) cannot be played on the same turn even at max Gold without other Gold supplements. | ||
*Make sure to not have a full hand if wanting to draw two Ultra Rares, otherwise it'll cost 6 Gold to | *Make sure to not have a full hand if wanting to draw two Ultra Rares, otherwise it'll cost 6 Gold to earn only one Ultra Rare. | ||
==Update history== | ==Update history== | ||