Long Range Rang: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 28: | Line 28: | ||
*Long Range Rang has many weaknesses; it falls flat to aggro, can lose tempo due to the constant investment, and it encourages a full hand, making the user vulnerable to opposing tempo and control decks. Competent players who can properly manage resources will be able to outpace the slow damage and high spending requirements of this card. Additionally, it is helpless against instantaneous damage. | *Long Range Rang has many weaknesses; it falls flat to aggro, can lose tempo due to the constant investment, and it encourages a full hand, making the user vulnerable to opposing tempo and control decks. Competent players who can properly manage resources will be able to outpace the slow damage and high spending requirements of this card. Additionally, it is helpless against instantaneous damage. | ||
**Against the early-game and mid-game, Long Range Rang cannot keep ever up with more than 3 high-health Bloons at a time without additional support such as [[Super Monkey Storm (BCS)|Super Monkey Storm]] or placed Monkeys. | **Against the early-game and mid-game, Long Range Rang cannot keep ever up with more than 3 high-health Bloons at a time without additional support such as [[Super Monkey Storm (BCS)|Super Monkey Storm]] or placed Monkeys. | ||
**During the late-game, Long Range Rang users may continuously use it on [[Storm (BCS)|Storm]] Bloons, such as the [[Double Ceramic Bloon]]s. If your deck focuses on late-game, add cards that bypass it with cards such as [[Eerie Lifeforce]] and [[Quick Ready]]. | **During the late-game, Long Range Rang users may continuously use it on [[Storm (BCS)|Storm]] Bloons, such as the [[Double Ceramic Bloon]]s. If your deck focuses on late-game, add cards that bypass or outscale it with cards such as [[Eerie Lifeforce]] and [[Quick Ready]]. | ||
*Avoid overspending on Long Range Rangs, or else it will become difficult to build long-term resources. Use it sparingly after building a stable Monkey defense. | *Avoid overspending on Long Range Rangs, or else it will become difficult to build long-term resources. Use it sparingly after building a stable Monkey defense. | ||
*As a Power, it is not affected by Bloons with [[Must Pop]] (especially [[Target Practice Blimp]]) or anything that affects only Monkeys (e.g. [[Stun Gas Bloon]], [[Weakening Gas Bloon]], [[Toxic Bloon]]). | *As a Power, it is not affected by Bloons with [[Must Pop]] (especially [[Target Practice Blimp]]) or anything that affects only Monkeys (e.g. [[Stun Gas Bloon]], [[Weakening Gas Bloon]], [[Toxic Bloon]]). | ||