Glaive Lord (BTD6): Difference between revisions

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'''Glaive Lord''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''.  
'''Glaive Lord''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''.  


With this upgrade, three glaives orbit the Boomerang Monkey that rapidly [[damage]] any [[Bloon]]s within close range, including [[Camo Bloon (BTD6)|Camo Bloon]]s. Despite its appearance, the [[attack]] is simply an [[area of effect]] that damages Bloons inside it at a constant rate every 0.05s but its damage cannot soak through multiple layers; the orbiting glaives are purely visual. The area of effect has a radius of 30 (40 with 5-0-1), deals 4 damage per tick, +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and can hit up to 200 Bloons at a time (230 with {{BTD6 mk|Extra Bounce}}).   
<section begin="lede" />With this upgrade, three glaives orbit the Boomerang Monkey that rapidly [[damage]] any [[Bloon]]s within close range, including [[Camo Bloon (BTD6)|Camo Bloon]]s. Despite its appearance, the [[attack]] is simply an [[area of effect]] that damages Bloons inside it at a constant rate every 0.05s but its damage cannot soak through multiple layers; the orbiting glaives are purely visual. The area of effect has a radius of 30 (40 with 5-0-1), deals 4 damage per tick, +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and can hit up to 200 Bloons at a time (230 with {{BTD6 mk|Extra Bounce}}).   


In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers.  
In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers.  


With [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath the orbital glaive area of effect's size increases by 15%, and when upgraded further to [[Red Hot Rangs (BTD6)|Red Hot Rangs]] the damage of orbital glaives and base attack are increased by 2 and can pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen]] Bloons. Additionally, this crosspath allows Glaive Lord to hit [[DDT (BTD6)|DDTs]] if visible.
With [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath the orbital glaive area of effect's size increases by 15%, and when upgraded further to [[Red Hot Rangs (BTD6)|Red Hot Rangs]] the damage of orbital glaives and base attack are increased by 2 and can pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen]] Bloons. Additionally, this crosspath allows Glaive Lord to hit [[DDT (BTD6)|DDTs]] if visible.<section end="lede" />


==Stats==
==Stats==