Geraldo (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Lightning attack: i think this is how the burst/shrapnel interactoon works, as in like frag bombs and not airburst darts |
Qwertyxp2000 (talk | contribs) |
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==Mechanics== | ==Mechanics== | ||
===Lightning attack=== | ===Lightning attack=== | ||
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1. | Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1 seconds attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion cannot damage the lightning's target and has 10 blast radius, 1 damage, and 4 pierce. Both his lightning and the explosion are {{BTD6 dt|Energy}} type, which can't damage Lead Bloons, Purple Bloons or Glass Bloons. The explosion doesn't hit the same target as the lightning. He starts with 40 range. | ||
Although it scales much less than his shop does, Geraldo gains the following benefits to his zapping attack as he levels up: | Although it scales much less than his shop does, Geraldo gains the following benefits to his zapping attack as he levels up: | ||