Glue Strike (BTD6): Difference between revisions

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err... no one did this? whaaaaaat?
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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Glue Strike's Bloon debuffs make it an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]] (except Primary immunity), and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs, unless using multiple Glue Strikes. Having infinite pierce, it has no trouble handling Bloons in [[Race (BTD6)|Race]] scenarios besides waiting its initial cooldown. Multiple Glue Strikes are often better than a single [[Glue Storm (BTD6)|Glue Storm]], which can be timed evenly across difficult moments instead of having a fixed downtime in the case of the latter upgrade.
Glue Strike's Bloon debuffs make it an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]] (except Primary immunity), and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs, unless using multiple Glue Strikes.  
 
Having infinite pierce, it has no trouble handling Bloons in [[Race (BTD6)|Race]] scenarios besides waiting its initial cooldown. Multiple Glue Strikes are often better than a single [[Glue Storm (BTD6)|Glue Storm]], which can be timed evenly across difficult moments instead of having a fixed downtime in the case of the latter upgrade.


A crosspath is always recommended for Glue Strike, giving extra support for specific strategies:
A crosspath is always recommended for Glue Strike, giving extra support for specific strategies:
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*[[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown.
*[[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown.


Note that in time-sensitive situations, buy Glue Strike without crosspaths first before adding crosspaths, so the initial cooldown can begin sooner.
In time-sensitive situations, buy Glue Strike without crosspaths first before adding crosspaths, so the initial cooldown can begin sooner.


Note that the extra damage debuff can only be applied by using the ability; the Glue Gunner's regular attack is essentially unchanged from [[Glue Hose (BTD6)|Glue Hose]].
==Update history==
==Update history==
{{BTD6 change list by upgrade|Glue Gunner|2|4}}
{{BTD6 change list by upgrade|Glue Gunner|2|4}}