RAPID: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|5.1|section=y}} | {{BCS last updated|5.1|section=y}} | ||
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | *RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. An opponent that sees a RAPID will often prioritize this Bloon over the others. | ||
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | **As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | ||
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble (BCS)|Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | *Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble (BCS)|Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | ||