Sun Avatar (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
strategy seems valid in 56.3, no weird discrepencies in freeplay and the crosspathing choice is similar overall I think?
Qwertyxp2000 (talk | contribs)
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'''Sun Avatar''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the Super Monkey's [[Plasma Blasts (BTD6)|Plasma Blasts]] attack with sun blasts, increasing its projectile count to 3 per shot, spread within a 30° total angle.{{fn|The projectiles are distributed evenly throughout the 30° angle ''before'' applying the [[Super Monkey (BTD6)|Super Monkey]]'s 8° projectile angle randomization to each of them, so the three projectiles from each shot will usually not be evenly spread.}} The [[pierce]] of each projectile is also increased by +4 (6 total without middle crosspathing), and projectile speed is doubled.<section end="lede"/>
'''Sun Avatar''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the Super Monkey's [[Plasma Blasts (BTD6)|Plasma Blasts]] attack with sun blasts, increasing its projectile count to 3 per shot, spread within a 30° total angle.{{fn|The projectiles are distributed evenly throughout the 30° angle ''before'' applying the [[Super Monkey (BTD6)|Super Monkey]]'s 8° projectile angle randomization to each of them, so the three projectiles from each shot will usually not be evenly spread.}} The [[pierce]] of each projectile is also increased by +4 (6 total without middle crosspathing), and projectile speed is doubled.<section end="lede"/>


Additionally, a buff icon of a [[Sun Temple (BTD6)|Sun Temple]] is displayed to show a tower inside the range of the Sun Avatar, as part of a quality-of-life feature for the Sun Temple.
Additionally, a tower hovering over the range of a Sun Avatar will display a buff icon of a [[Sun Temple (BTD6)|Sun Temple]], as part of a quality-of-life feature for the Sun Temple.


With {{BTD6 mk|Strike Down the False}}, the Sun Avatar gains the capability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s, making its [[damage type]] effectively similar to {{BTD6 dt|Normal}} but retaining specific interactions with the {{BTD6 dt|Plasma}} type including [[Corvus (BTD6)|Corvus]]'s Haunted debuff and [[Blastapopoulos (BTD6)|Blastapopoulos]]'s heat buildup.<!--no, it's NOT normal type, because of blasta, and technically it's just "gains purple popping"-->
With {{BTD6 mk|Strike Down the False}}, the Sun Avatar gains the capability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s, making its [[damage type]] effectively similar to {{BTD6 dt|Normal}} but retaining specific interactions with the {{BTD6 dt|Plasma}} type including [[Corvus (BTD6)|Corvus]]'s Haunted debuff and [[Blastapopoulos (BTD6)|Blastapopoulos]]'s heat buildup.<!--no, it's NOT normal type, because of blasta, and technically it's just "gains purple popping"-->