First Strike Capability (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) seems okay the lede is |
Qwertyxp2000 (talk | contribs) still relevant as ever |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.3|section=y}} | |||
First Strike Capability's ability does incredible single-target damage for a long cooldown. It stands out in [[CHIMPS]] due to its ability being able to completely one-shot a highly-damaged Round 100 {{BTD6|BAD}}. Purchase it during Round 99 to get the ability off cooldown, especially when using it on medium-to-long maps for two ability usages. In Boss Events, First Strike is a strong choice for instakills against [[Bloonarius (BTD6)|Bloonarius]], instakills against [[Vortex (BTD6)|Vortex]], and breaking the Primary layer of {{BTD6|Dreadbloon}} in Timed Bosses, but it faces competition from {{BTD6|Spike Storm}} for the latter. First Strike is serviceable at one-shotting single ZOMGs, but its long cooldown prevents it from eliminating all ZOMGs in later rounds. | First Strike Capability's ability does incredible single-target damage for a long cooldown. It stands out in [[CHIMPS]] due to its ability being able to completely one-shot a highly-damaged Round 100 {{BTD6|BAD}}. Purchase it during Round 99 to get the ability off cooldown, especially when using it on medium-to-long maps for two ability usages. In Boss Events, First Strike is a strong choice for instakills against [[Bloonarius (BTD6)|Bloonarius]], instakills against [[Vortex (BTD6)|Vortex]], and breaking the Primary layer of {{BTD6|Dreadbloon}} in Timed Bosses, but it faces competition from {{BTD6|Spike Storm}} for the latter. First Strike is serviceable at one-shotting single ZOMGs, but its long cooldown prevents it from eliminating all ZOMGs in later rounds. | ||