Carpet of Spikes (BTD6): Difference between revisions
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'''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants a passive [[Spike Storm (BTD6)|Spike Storm]] ability every 15 seconds, behaving identically to its activated Spike Storm ability, which is mechanically unchanged from the previous tier (only the spike stats are changed). Notably, this attack's minimum cooldown is the same as its default cooldown (both 0.04 seconds), meaning it does not benefit from any attack speed buffs unless its attack speed is being reduced by something like a [[Jar of Pickles]]. The passive and activated Spike Storms cannot both fire simultaneously. | '''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants a passive [[Spike Storm (BTD6)|Spike Storm]] ability every 15 seconds, behaving identically to its activated Spike Storm ability, which is mechanically unchanged from the previous tier (only the spike stats are changed). Notably, this attack's minimum cooldown is the same as its default cooldown (both 0.04 seconds), meaning it does not benefit from any attack speed buffs unless its attack speed is being reduced by something like a [[Jar of Pickles]]. The passive and activated Spike Storms cannot both fire simultaneously. | ||
Additionally, all of the Spike Factory's spikes deal +2 damage and have +5 pierce, and the main attack gains +100% increased attack speed (0.525-second attack cooldown) and more range (50 instead of 34). Both the main and ability spikes deal 3 damage, +7 to [[MOAB-Class Bloon|MOAB-Class]]. Each spike pile has 10 [[pierce]], or 15 with the 1-5-0 crosspath. Passive and active Spike Storm spikes last for 18-22 seconds (36-44 seconds with 0-5-1) and can persist across 1 round.<section | Additionally, all of the Spike Factory's spikes deal +2 damage and have +5 pierce, and the main attack gains +100% increased attack speed (0.525-second attack cooldown) and more range (50 instead of 34). Both the main and ability spikes deal 3 damage, +7 to [[MOAB-Class Bloon|MOAB-Class]]. Each spike pile has 10 [[pierce]], or 15 with the 1-5-0 crosspath. Passive and active Spike Storm spikes last for 18-22 seconds (36-44 seconds with 0-5-1) and can persist across 1 round.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.3|section=yes}} | {{BTD6 last updated|56.3|section=yes}} | ||
Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in [[CHIMPS]], favoring maps with less track length (and less non-simultaneous lanes) for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong Bloon cleanup. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes has similar strategy regardless of map. | |||
Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length (and less non-simultaneous lanes) for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong Bloon cleanup. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes has similar strategy regardless of map. | |||
Top crosspath is optimal in most cases, omitting [[White Hot Spikes (BTD6)|White Hot Spikes]] when unnecessary, but bottom crosspath with 0-5-2 is favored on maps with alternating lanes such as [[Bazaar]], [[Muddy Puddles]] or [[Erosion]] (which has a singularly unfavorable interaction without [[Smart Spikes (BTD6)|Smart Spikes]]). However, the Carpet of Spikes is generally weaker overall when forced into this option, because its Spike Storms cannot utilize [[Smart Spikes]]'s attack speed buff, and the spike lifespan increase from [[Long Reach (BTD6)|Long Reach]] is primarily useful on longer maps, or when spikes are allowed to build up over time—which requires that Bloons are already dealt with efficiently. | Top crosspath is optimal in most cases, omitting [[White Hot Spikes (BTD6)|White Hot Spikes]] when unnecessary, but bottom crosspath with 0-5-2 is favored on maps with alternating lanes such as [[Bazaar]], [[Muddy Puddles]] or [[Erosion]] (which has a singularly unfavorable interaction without [[Smart Spikes (BTD6)|Smart Spikes]]). However, the Carpet of Spikes is generally weaker overall when forced into this option, because its Spike Storms cannot utilize [[Smart Spikes]]'s attack speed buff, and the spike lifespan increase from [[Long Reach (BTD6)|Long Reach]] is primarily useful on longer maps, or when spikes are allowed to build up over time—which requires that Bloons are already dealt with efficiently. | ||