M.A.D (BTD6): Difference between revisions
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'''M.A.D''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires mega missiles that alternate between its left and right arms from a wide distance from its center, and has slightly higher elevation than [[Rocket Storm (BTD6)|Rocket Storm]]. M.A.D attacks 3× slower (from 0.132 to 0.396 seconds) but deals 3 [[damage]] with each explosion instead of 2, and deals a massive +450 damage to [[MOAB-Class Bloon]]s hit directly by the missiles (the explosions have no bonus MOAB-class damage, only the missiles). The [[pierce]] of each missile increases from 8 to 20, allowing them to create up to ten explosions instead of four, but each explosion still has 8 pierce. [[Powerful Darts (BTD6)|Powerful Darts]] no longer increases missile pierce but will increase explosion pierce by +2 (10 pierce). | '''M.A.D''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires mega missiles that alternate between its left and right arms from a wide distance from its center, and has slightly higher elevation than [[Rocket Storm (BTD6)|Rocket Storm]]. M.A.D attacks 3× slower (from 0.132 to 0.396 seconds) but deals 3 [[damage]] with each explosion instead of 2, and deals a massive +450 damage to [[MOAB-Class Bloon]]s hit directly by the missiles (the explosions have no bonus MOAB-class damage, only the missiles). The [[pierce]] of each missile increases from 8 to 20, allowing them to create up to ten explosions instead of four, but each explosion still has 8 pierce. [[Powerful Darts (BTD6)|Powerful Darts]] no longer increases missile pierce but will increase explosion pierce by +2 (10 pierce). | ||
Additionally, | Additionally, its Rocket Storm ability is improved - pierce of each of these missile explosions increase from 8 to 18, and deals +5 [[Ceramic damage]] and +250 [[MOAB damage]]. The ability button for M.A.D is separated from other Rocket Storm abilities. | ||
Despite visually being much larger, the main attack's rockets and explosions have exactly the same [[projectile size]] as the previous upgrade. Only its Rocket Storm rockets have a larger hitbox.<section end="lede" /> | Despite visually being much larger, the main attack's rockets and explosions have exactly the same [[projectile size]] as the previous upgrade. Only its Rocket Storm rockets have a larger hitbox.<section end="lede" /> | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and [[Overclock (BTD6)|Overclock]]/{{BTD6|Ultraboost}} is a common pairing to deliver a burst of damage with its Rocket Storm ability against any Boss. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution. | M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and [[Overclock (BTD6)|Overclock]]/{{BTD6|Ultraboost}} is a common pairing to deliver a burst of damage with its Rocket Storm ability against any Boss. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution. In [[Boss Rush]], it is one of the best choices for accelerating popped Boss tiers, being a go-to option versus every Boss if Dartling is available. | ||
M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered. | M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered. | ||
1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 | 1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 adds negligible damage and 0-5-2's pierce increases are very minor. | ||
==Update history== | ==Update history== | ||