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Almost every single Monkey Teams loadout that is in schedule is recommended, except for Tack-Ace. Of the recommended loadouts, all of them have sufficient grouped popping and single-target damage, and are reliably affordable on all stages of the game, but only a few combos are usable on all terrains. So, it's a matter of picking the right terrains for the given loadouts. | Almost every single Monkey Teams loadout that is in schedule is recommended, except for Tack-Ace. Of the recommended loadouts, all of them have sufficient grouped popping and single-target damage, and are reliably affordable on all stages of the game, but only a few combos are usable on all terrains. So, it's a matter of picking the right terrains for the given loadouts. | ||
Only a few loadouts are usable on all terrains. Ignoring the "difficult" multi-lane tracks (e.g. Totems, Butterfly, Arrows, Pretzels, | Only a few loadouts are usable on all terrains. Ignoring the "difficult" multi-lane tracks (e.g. Totems, Butterfly, Arrows, Pretzels, Pickaxe), when including the optional extra towers and road items, Ninja can be the single only option on anything except River and Lake tiles, and Dart on any except Hills and Snow. Thus, any loadout with both Ninja and Dart will work on all terrains, accounting for the difficult tracks. | ||
Prioritize capturing terrains in advance in case Bloon Beacon picks a tile that other Monkey Teams cannot do. The following terrains should be completely for in regards to loadouts that won't work due to tower restrictions alone: | |||
*[[Snow Terrain]]: Dartling-Chipper, Dart-Sniper, Dart-Spike-Sub, Dart-Bomb, Dart-Super, Dart-Engineer-Chipper, Engineer-Super | |||
*[[Hills Terrain]]: Dart-Sniper, Dart-Spike-Sub, Dart-Bomb, Dart-Super | |||
*[[Heavy Forest Terrain]]: Sub-Chipper-Heli | |||
*[[Mountain Terrain]]: Dartling-Chipper, Sub-Chipper-Heli | |||
*[[Desert Terrain]]: Ice-Glue-Spac | |||
*[[River Terrain]] and [[Lake Terrain]]: Ninja-Bomb | |||
The following tracks should be avoided for Monkey Teams, which are, while possible, too difficult for most loadouts: | |||
*All [[Volcano Terrain]]s (no Village or Ice) | |||
*[[Snow Terrain]]: [[Snow Terrain#Pickaxe|Pickaxe]], [[Snow Terrain#Pickaxe|Pretzel]] | |||
*[[Desert Terrain]]: [[Desert Terrain#Arrow|Arrow]] | |||
*[[Heavy Forest Terrain]]: [[Heavy Forest Terrain#Butterfly|Butterfly]] | |||
*[[Jungle Terrain]]: [[Jungle Terrain#Totems|Totems]] | |||
*[[Hills Terrain]]: [[Hills Terrain#Y Hills|]], [[Hills Terrain#Mustache]] | |||
Specifically for Ace-Tack, it is not recommended to play this combo on normal tiles. Instead, the optimal route is to only grind [[My Tracks]] on [[MOAB Graveyard]] using [[Spectre (BMC)|Spectre]]s. If ever desiring to play regular tiles,<!--THIS IS POSSIBLE AND VIABLE, NOT EVERYONE LIKES GRIND NONSTOP ON MY TRACKS BPHOUT--> use track Pineapples to pop early Leads with proper timing, rush [[Ring Of Fire (BMC)|Ring Of Fire]] or [[Monkey Intelligence Bureau (BMC)|Monkey Intelligence Bureau]] later on to avoid relying on pineapples, avoid difficult single-lane tracks, and never play on multi-lanes or Hard and Heavy. | |||