Discord: Difference between revisions

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|introduced=48.0
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'''Discord''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the [[damage]] and [[pierce]] of [[Military]] Monkeys (with greater bonuses for the Legendary version), but in exchange, the behavior of their projectiles becomes erratic. The effects include:
'''Discord''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the [[damage]] and [[pierce]] of [[Military]] Monkeys, but in exchange, the behavior of their projectiles becomes erratic. The effects include:


* After hitting a Bloon, projectiles can bounce and retarget to another random Bloon placed between 10 and 200 units from the projectile. The change in direction will happen 0.1 seconds after the collision.
* After hitting a Bloon, projectiles can bounce and retarget to another random Bloon placed between 10 and 200 units from the projectile. The change in direction will happen 0.1 seconds after the collision.
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Any attack that places onto the track or a specific region (e.g. with [[Unification]]-like artifacts: [[Spike Factory (BTD6)|Spike Factory]], [[Caltrops (BTD6)|Caltrops]], or [[Bloon Trap (BTD6)|Bloon Trap]]), attack from above (e.g. [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Ballistic Missile (BTD6)|Ballistic Missile]]), or instantly hit the target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets) are not affected by any of the projectile behavior changes, but the attack cooldown randomization will still be active.
Any attack that places onto the track or a specific region (e.g. with [[Unification]]-like artifacts: [[Spike Factory (BTD6)|Spike Factory]], [[Caltrops (BTD6)|Caltrops]], or [[Bloon Trap (BTD6)|Bloon Trap]]), attack from above (e.g. [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Ballistic Missile (BTD6)|Ballistic Missile]]), or instantly hit the target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets) are not affected by any of the projectile behavior changes, but the attack cooldown randomization will still be active.


This Artifact does not have a Common variant, and the Legendary variant increases the Damage and Pierce bonus, but doesn't affect the rest of the effects.
This Artifact does not have a Common variant, and the Legendary variant increases the bonuses for damage and pierce, but doesn't affect the rest of the effects.


==Tips==
==Tips==