Monkey-Nomics (BTD6): Difference between revisions

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technically this is a replacement for the old ability
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{{for|the upgrade in [[Bloons TD Battles 2]]|Monkey-Nomics (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Monkey-Nomics (Battles 2)}}
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'''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the IMF Loan ability with a new ability that makes $9,000 per use ($10,000 with [[Backroom Deals]]) with a cooldown of 60 seconds and 2 uses per round. It has a 60-second cooldown, must undergo its full cooldown before it can be used for the first time, cannot be used more than twice per round, is disabled if the round lasts for more than 3 minutes, and cannot be used during the break between rounds.
'''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the IMF Loan ability with a new ability that makes $9,000 per use ($10,000 with {{BTD6 mk|Backroom Deals}}) debt-free. The amount of cash made by the ability cannot be increased by buffs such as [[Monkey City (BTD6)|Monkey City]]. The ability has a cooldown of 60 seconds and a limit of 2 uses per round. It has a 60-second initial cooldown meaning it must undergo its full cooldown before it can be used for the first time, is disabled if the round lasts for more than 3 minutes, and cannot be used during the break between rounds.


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Banana Farm|2|5}}
{{BTD6 cost list by upgrade|Banana Farm|2|5}}
== Strategy ==
As an ability-based income method, Monkey-Nomics benefits from stalling the rounds as much as possible so more abilities can be used per round on average. Stalling means slowing and knocking back the [[Bloons]] down as much as possible without popping them all, so the rounds last as long as possible. If stalled to the maximum, the Monkey-Nomics ability can be used 2 times every round, generating $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round making it easily one of the best farming towers in the game. However, stalling that much isn't always practical as most attacking towers that can see the map will cancel the stall, and during [[Ranked Boss Events]] cash-generating abilities stop cooling down when the penalty timer is counting. Possible stalling methods include using [[Downdraft (BTD6)|Downdraft]], [[Stickier Glue (BTD6)|Stickier Glue]], [[Arctic Wind (BTD6)|Arctic Wind]], and/or [[Horned Owl]].
If stalling methods are not employed Monkey-Nomics is generally inferior to the other tier 5 Banana Farms, [[Banana Central (BTD6)|Banana Central]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street]], until late [[Freeplay]] rounds which are much longer than typical ones.
[[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides.
=== Crosspathing ===
The crosspath for a Monkey-Nomics does not matter much as none of the crosspaths affect the ability. Perhaps surprisingly, [[Banana Salvage (BTD6)|Banana Salvage]] is the preferred crosspath in most cases because it allows the Monkey-Nomics to sell for a greater amount. Also, it makes the Monkey-Nomics automatically withdraw its deposits when full. While [[Greater Production (BTD6)|Greater Production]] might seem like it increases cash production, it makes little to no difference when making use of {{BTD6 mk|Bank Deposits}}. Even without depositing, it takes literally dozens of rounds for Greater Production to profit more than Banana Salvage after selling, and that's assuming one remembers to withdraw the balance every time the Monkey-Nomics is full.


==Update history==
==Update history==