Strategy:Monkey Buccaneer (Battles 2): Difference between revisions

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A third theme of Bloons TD 6 is the criticism of authoritarianism and totalitarianism. The game portrays some of the monkey towers and heroes as oppressive and tyrannical leaders who abuse their power and exploit their followers. For example, the Monkey Buccaneer can upgrade to a Pirate Lord who can plunder money from other towers on the map.
 
actually got around to making this semi-professionally
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The Monkey Buccaneer is a great starting tower with good damage and decent income generation, with it's main weakness being lack of proper space to place it on most maps.
== Upgrade Overview ==
== Upgrade Overview ==
{{stub|polish this, but the basic idea is here}}
The 0-3-1 [[Cannon Ship (Battles 2)|Cannon Ship]] is the ideal starting tower, and can easily be upgraded to [[Crow's Nest (Battles 2)|Crow's Nest]] for camo detection. [[Monkey Pirates (Battles 2)|Monkey Pirates]] upgrades the damage of the cannons and allows it to hook in BFBs. [[Pirate Lord (Battles 2)|Pirate Lord]] can be used as a way to instantly take down spaced ZOMGs, though it isn't a tower you should keep for the damage as it's expensive.
320 - destroys moabs<br>
 
420 - good to spam after t5s, tight moabs<br>
Luckily, the 0-0-3 [[Merchantman (Battles 2)|Merchantman]] offer good money generation for it's cost, as well as the 0-0-4 [[Favored Trades (Battles 2)|Favored Trades]] allowing you to sell unneeded defenses after they are used, like ability towers. 0-0-5 [[Trade Empire (Battles 2)|Trade Empire]] is niche and map dependant, but with enough water it can carry your income generation well into the late game.
520 - tight bfbs<br>
 
031 - good start, easy to upgrade to camo<br>
As for the top path, a 3-2-0 [[Destroyer (Battles 2)|Destroyer]] can assist in taking down early MOABs, including fortified MOABs. The 4-2-0 [[Aircraft Carrier (Battles 2)|Aircraft Carrier]] is great to spam in large numbers in the late game after you have all Tier 5 towers placed down, as well as dealing good damage to the tight rushes. Of course, upgrading one to the 5-2-0 [[Carrier Flagship (Battles 2)|Carrier Flagship]] will allow all buccaneers to attack faster and deal even more damage to tight rushes, rivaling tight BFBs with relative ease.
040 - hooks bfbs and fbfbs<br>
 
050 - hooks fzomgs (waste to hook in zomgs)<br>
The Buccaneer pairs well with supporting towers like the [[Berserker Brew (Battles 2)|Berserker Brew]] Alchemist or an [[Ice Shards (Battles 2)|Ice Shards]] Ice Monkey, which can help it defend round 11 and 13 without Monkey Pirates (which would normally be expensive for the midgame).
003 - makes early game money<br>
 
004 - more money making + sellback to greed defenses<br>
As mentioned above, many heroes pair well with the Buccaneer, including both [[Quincy (Battles 2)|Quincy]] and [[Cyber Quincy (Battles 2)|Cyber Quincy]] for the early game support, [[Benjamin (Battles 2)|Benjamin]] and [[Bonnie (Battles 2)|Bonnie]] to increase the income generation on maps with limited water, and both [[Captain Churchill (Battles 2)|Captain]] and [[Sentai Churchill (Battles 2)|Sentai]] Churchill to provide more power in the midgame.
005 - map dependant cash flow<br>
 
== Starting with the Buccaneer ==
== Starting with the Buccaneer ==
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Positioning is vital to avoid regrowth farming in the midgame. Try to place the starting Buccaneer where it can fire at both sides of a curve or bend, and if you aren't using farms away from the start of the track.
* Start with your base Buccaneer and your Hero on round 1
* Upgrade to Grape Shot, then to Long Range if you aren't pairing with one of the early game support heroes
* Upgrade to Hot Shots on round 3, then Cannon Ship on round 4. Send spaced eco to afford this.
* Recoup the loss of eco by getting a 0-0-3 Merchantmen on round 5-7.
* Place additional supporting towers for round 11.
* Upgrade the Cannon Ship to Crows Nest if they send a camo bloon rush.
* From here, get more merchantmen and other defenses like a 3-2-0 Destroyer for MOABs, and you can now safely afford Monkey Pirates for spaced BFB rushes.

Revision as of 03:16, 7 October 2024

The Monkey Buccaneer is a great starting tower with good damage and decent income generation, with it's main weakness being lack of proper space to place it on most maps.

Upgrade Overview

The 0-3-1 Cannon Ship is the ideal starting tower, and can easily be upgraded to Crow's Nest for camo detection. Monkey Pirates upgrades the damage of the cannons and allows it to hook in BFBs. Pirate Lord can be used as a way to instantly take down spaced ZOMGs, though it isn't a tower you should keep for the damage as it's expensive.

Luckily, the 0-0-3 Merchantman offer good money generation for it's cost, as well as the 0-0-4 Favored Trades allowing you to sell unneeded defenses after they are used, like ability towers. 0-0-5 Trade Empire is niche and map dependant, but with enough water it can carry your income generation well into the late game.

As for the top path, a 3-2-0 Destroyer can assist in taking down early MOABs, including fortified MOABs. The 4-2-0 Aircraft Carrier is great to spam in large numbers in the late game after you have all Tier 5 towers placed down, as well as dealing good damage to the tight rushes. Of course, upgrading one to the 5-2-0 Carrier Flagship will allow all buccaneers to attack faster and deal even more damage to tight rushes, rivaling tight BFBs with relative ease.

The Buccaneer pairs well with supporting towers like the Berserker Brew Alchemist or an Ice Shards Ice Monkey, which can help it defend round 11 and 13 without Monkey Pirates (which would normally be expensive for the midgame).

As mentioned above, many heroes pair well with the Buccaneer, including both Quincy and Cyber Quincy for the early game support, Benjamin and Bonnie to increase the income generation on maps with limited water, and both Captain and Sentai Churchill to provide more power in the midgame.

Starting with the Buccaneer

Positioning is vital to avoid regrowth farming in the midgame. Try to place the starting Buccaneer where it can fire at both sides of a curve or bend, and if you aren't using farms away from the start of the track.

  • Start with your base Buccaneer and your Hero on round 1
  • Upgrade to Grape Shot, then to Long Range if you aren't pairing with one of the early game support heroes
  • Upgrade to Hot Shots on round 3, then Cannon Ship on round 4. Send spaced eco to afford this.
  • Recoup the loss of eco by getting a 0-0-3 Merchantmen on round 5-7.
  • Place additional supporting towers for round 11.
  • Upgrade the Cannon Ship to Crows Nest if they send a camo bloon rush.
  • From here, get more merchantmen and other defenses like a 3-2-0 Destroyer for MOABs, and you can now safely afford Monkey Pirates for spaced BFB rushes.