Glacial Trail: Difference between revisions
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*[[Heli Pilot (BTD6)|Heli Pilot]]s will stop moving, then resume their movement upon unfreezing if they were in the middle of relocating. | *[[Heli Pilot (BTD6)|Heli Pilot]]s will stop moving, then resume their movement upon unfreezing if they were in the middle of relocating. | ||
*[[Hero]]es continue to gain XP and level up while frozen. | *[[Hero]]es continue to gain XP and level up while frozen. | ||
*[[Geraldo (BTD6)|Geraldo]]'s [[Shooty Turret]]s, [[Creepy Idol]]s, [[Rare Quincy Action Figure]], [[Pet Rabbit]], [[Genie Bottle]]s, and [[Paragon Power Totem]]s are considered sub-towers and will all be frozen at the same time as Geraldo, regardless of when the items were placed. These towers cannot be selected when frozen as normal, but their behaviour while frozen varies: | *[[Geraldo (BTD6)|Geraldo]]'s [[Shooty Turret]]s, [[Creepy Idol]]s, [[Rare Quincy Action Figure]], [[Pet Rabbit]], [[Genie Bottle]]s, and [[Paragon Power Totem]]s are considered sub-towers and will all be frozen at the same time as Geraldo, regardless of when the items were placed. Frozen items do not delay the number of rounds for them to expire.<!--try this: creepy idol R19 on a R1 Geraldo, then watch it still disappear on R21--> These towers cannot be selected when frozen as normal, but their behaviour while frozen varies: | ||
**The Creepy Idol's passive [[blowback]] is not considered an attack and continues to apply. | **The Creepy Idol's passive [[blowback]] is not considered an attack and continues to apply. | ||
**The Rare Quincy Action Figure still gains value on rounds when it is frozen. | **The Rare Quincy Action Figure still gains value on rounds when it is frozen. | ||