Midnight Mansion: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Recommended towers and upgrades: Did see some Tack-related strategies on this map (e.g. https://www.youtube.com/watch?v=TC_QN-SJ2VI) |
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|[[File:BTD6 SaudaPortrait.png|x50px]] | |[[File:BTD6 SaudaPortrait.png|x50px]] | ||
|She is beginner-friendly, best placed in the top left or top right corner, trivializes the early game, and works well during the late game with support options that stun Bloons and blimps, especially [[Super Glue (BTD6)|Super Glue]]. Her Sword Charge ability also does double damage on the top portion of the track due to the overlapping there, further improving her capability on this map. | |She is beginner-friendly, best placed in the top left or top right corner, trivializes the early game, and works well during the late game with support options that stun Bloons and blimps, especially [[Super Glue (BTD6)|Super Glue]]. Her Sword Charge ability also does double damage on the top portion of the track due to the overlapping there, further improving her capability on this map. | ||
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|[[Tack Shooter (BTD6)|Tack Shooter]] | |||
|[[File:BTD6 000-TackShooter.png|x50px]] | |||
|Like Sauda, Tack Shooters benefit from being close to the track, and aren't nearly as disadvantaged by the lack of range at the top side of the lanes. Like Sauda, Tack is best placed near the right-cornered region as the main chokehold. For this map, [[Overdrive (BTD6)|Overdrive]] and [[Infernal Ring (BTD6)|Infernal Ring]] are among the better options. | |||
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|[[Monkey Ace (BTD6)|Monkey Aces]] | |[[Monkey Ace (BTD6)|Monkey Aces]] | ||