Dark Dungeons: Difference between revisions

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|[[File:BTD6 300-SpikeFactory.png|x50px]] [[File:BTD6 400-SpikeFactory.png|x50px]]
|[[File:BTD6 300-SpikeFactory.png|x50px]] [[File:BTD6 400-SpikeFactory.png|x50px]]
|The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game.
|The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game.
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|[[The Tack Zone (BTD6)|The Tack Zone]]
|[[File:BTD6 005-TackShooter.png]]
|The map shape is really good for the tack zone, especially the curves at the start of the middle lane, which lets it clean the bottom half of dense rounds easily. best when paired with a 300 village, a 401 alch and a 410 ice.
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==Gallery==
==Gallery==