Shattering Shells (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 26: | Line 26: | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Mortar Monkey|3|4}} | {{BTD6 cost list by upgrade|Mortar Monkey|3|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple MOAB Presses. | |||
Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses. | |||
Crosspaths for Shattering Shells usually don't matter, unless needing to quickly hit blimps from multiple regions. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough. | |||
==Update history== | ==Update history== | ||