Freeplay: Difference between revisions
BTD6 freeplay |
added freeplay info for BTD6; TODO: check speed ramping for r251 |
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== ''Bloons TD 6'' == | == ''Bloons TD 6'' == | ||
Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving [[Quests]]). Freeplay | Bloons TD 6 has freeplay effects '''''after''''' round 80 (with some exceptions involving [[Quests]]). Freeplay effects include: | ||
* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramic Bloons]] | |||
* Some bloons cost less lives to be leaked than before: | |||
{| class="wikitable" style="text-align: center" | |||
|+ | |||
!Bloon | |||
!Pre-freeplay lives cost | |||
!Freeplay lives cost | |||
!reduction | |||
|- | |||
|[[Purple Bloon (BTD6)|Purple]] | |||
|11 | |||
|6 | |||
| -5 | |||
|- | |||
|[[Lead Bloon (BTD6)|Lead]] | |||
|23 | |||
|7 | |||
| -16 | |||
|- | |||
|[[Lead Bloon (BTD6)|Fortified Lead]] | |||
|26 | |||
|10 | |||
| -16 | |||
|- | |||
|[[MOAB_(BTD6)|MOAB]] | |||
|616 | |||
|460 | |||
| -156 | |||
|- | |||
|[[MOAB_(BTD6)|Fortified MOAB]] | |||
|856 | |||
|700 | |||
| -156 | |||
|- | |||
|[[BFB_(BTD6)|BFB]] | |||
|3164 | |||
|2540 | |||
| -624 | |||
|- | |||
|[[BFB_(BTD6)|Fortified BFB]] | |||
|4824 | |||
|4200 | |||
| -624 | |||
|- | |||
|[[ZOMG_(BTD6)|ZOMG]] | |||
|16,656 | |||
|14,160 | |||
| -2496 | |||
|- | |||
|[[ZOMG_(BTD6)|Fortified ZOMG]] | |||
|27,296 | |||
|24,800 | |||
| -2496 | |||
|- | |||
|[[DDT_(BTD6)|DDT]] | |||
|816 | |||
|660 | |||
| -156 | |||
|- | |||
|[[DDT_(BTD6)|Fortified DDT]] | |||
|1256 | |||
|1100 | |||
| -156 | |||
|- | |||
|[[BAD_(BTD6)|BAD]] | |||
|55,760 | |||
|50,300 | |||
| -5460 | |||
|- | |||
|[[BAD_(BTD6)|Fortified BAD]] | |||
|98,360 | |||
|92,900 | |||
| -5460 | |||
|} | |||
* [[MOAB-Class Bloon]] gains additional HP every round: | |||
{| class="wikitable" style="text-align: center" | |||
|+ | |||
!Start round | |||
!End round | |||
!additional HP<br> per round | |||
!multiplier at<br> start round | |||
!multiplier at<br> end round | |||
|- | |||
|81 | |||
|100 | |||
| +2% | |||
|1.02 | |||
|1.40 | |||
|- | |||
|101 | |||
|125 | |||
| +5% | |||
|1.45 | |||
|2.75 | |||
|- | |||
|126 | |||
|150 | |||
| +15% | |||
|2.90 | |||
|6.50 | |||
|- | |||
|151 | |||
|250 | |||
| +35% | |||
|6.85 | |||
|41.50 | |||
|- | |||
|251 | |||
|300 | |||
| +100% | |||
|42.50 | |||
|91.50 | |||
|- | |||
|301 | |||
|400 | |||
| +150% | |||
|93.00 | |||
|241.50 | |||
|- | |||
|401 | |||
|500 | |||
| +250% | |||
|244.00 | |||
|491.50 | |||
|- | |||
|501 | |||
| - | |||
| +500% | |||
|496.50 | |||
| - | |||
|} | |||
* All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds: | |||
{| class="wikitable" style="text-align: center" | |||
|+ | |||
!Start round | |||
!End round | |||
!additional speed<br> per round | |||
!multiplier at<br> start round | |||
!multiplier at<br> end round | |||
|- | |||
|81 | |||
|100 | |||
| +2% | |||
|1.02 | |||
|1.40 | |||
|- | |||
|101 | |||
|150 | |||
| +2% | |||
|1.60 | |||
|2.58 | |||
|- | |||
|151 | |||
|200 | |||
| +2% | |||
|3.00 | |||
|3.98 | |||
|- | |||
|201 | |||
|250 | |||
| +2% | |||
|4.50 | |||
|5.48 | |||
|- | |||
|251 | |||
| - | |||
| +2% | |||
|5.98 | |||
| - | |||
|} | |||
* Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay): | |||
{| class="wikitable" style="text-align: center" | |||
|+ | |||
!Start round | |||
!End round | |||
!relative cash per pop | |||
|- | |||
|1 | |||
|50 | |||
|100% | |||
|- | |||
|51 | |||
|60 | |||
|50% | |||
|- | |||
|61 | |||
|85 | |||
|20% | |||
|- | |||
|86 | |||
|100 | |||
|10% | |||
|- | |||
|101 | |||
|120 | |||
|5% | |||
|- | |||
|121 | |||
| - | |||
|2% | |||
|} | |||
- XP decreases to 10% of normal rates after round 100 | |||
- Duration of applied statuses to Bloons decreases: | |||
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach. | Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach. | ||
Revision as of 06:45, 18 October 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Very incomplete page. |
In the Bloons TD series, Freeplay is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because MOAB-Class Bloons increase in health and Bloons increase in speed as the rounds progress with a mechanic called Ramping.
Bloons TD 3
| This section is empty. You can help out by adding to it. |
Bloons TD 4
This article is stub, help by expanding it! Bloons TD 4 doesn't have hp scaling, it has a limit round of 255 (unless it's Apopalypse) but meanwhile Apopalypse has no round limit and as of now its round 1500! The problem with the freeplay in BTD4 is that if you exit, you lose the save file, the round record image is provided here: https://cdn.discordapp.com/attachments/750041149657317417/1287260091141062657/Screenshot_1.png?ex=66f77d61&is=66f62be1&hm=b35815f334cb4678a1dad36d4ba9d6bf540b3a139aa75ee952662aaaa0fc1922&
Bloons TD 5
| This section is empty. You can help out by adding to it. |
Bloons TD 6
Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons
- Some bloons cost less lives to be leaked than before:
| Bloon | Pre-freeplay lives cost | Freeplay lives cost | reduction |
|---|---|---|---|
| Purple | 11 | 6 | -5 |
| Lead | 23 | 7 | -16 |
| Fortified Lead | 26 | 10 | -16 |
| MOAB | 616 | 460 | -156 |
| Fortified MOAB | 856 | 700 | -156 |
| BFB | 3164 | 2540 | -624 |
| Fortified BFB | 4824 | 4200 | -624 |
| ZOMG | 16,656 | 14,160 | -2496 |
| Fortified ZOMG | 27,296 | 24,800 | -2496 |
| DDT | 816 | 660 | -156 |
| Fortified DDT | 1256 | 1100 | -156 |
| BAD | 55,760 | 50,300 | -5460 |
| Fortified BAD | 98,360 | 92,900 | -5460 |
- MOAB-Class Bloon gains additional HP every round:
| Start round | End round | additional HP per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 125 | +5% | 1.45 | 2.75 |
| 126 | 150 | +15% | 2.90 | 6.50 |
| 151 | 250 | +35% | 6.85 | 41.50 |
| 251 | 300 | +100% | 42.50 | 91.50 |
| 301 | 400 | +150% | 93.00 | 241.50 |
| 401 | 500 | +250% | 244.00 | 491.50 |
| 501 | - | +500% | 496.50 | - |
- All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
| Start round | End round | additional speed per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 150 | +2% | 1.60 | 2.58 |
| 151 | 200 | +2% | 3.00 | 3.98 |
| 201 | 250 | +2% | 4.50 | 5.48 |
| 251 | - | +2% | 5.98 | - |
- Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
| Start round | End round | relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | 120 | 5% |
| 121 | - | 2% |
- XP decreases to 10% of normal rates after round 100 - Duration of applied statuses to Bloons decreases:
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.