Embrittlement (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
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Embrittlement is a very versatile but map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90º bend), it is a reliable source of decamo, lead popping power and damage amplifier, all within a cheap price.
Embrittlement is a very versatile but map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90º bend), it is a reliable source of decamo, lead popping power and damage amplifier, all within a cheap price.


It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path tack shooters), since the damage amplification results in a more significant DPS increase.
It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. [[Overdrive (BTD6)|Overdrive]]), since the damage amplification results in a more significant DPS increase.


For crosspathing, the middle crosspath is generally better, as it has a faster rate of freezing, which also improves the rate of applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration. Increased range from bottom path is only needed if wanting it to reach more of the track.
For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration. Increased range from bottom path is only needed if wanting it to reach more of the track, and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys.


==Costs and sell values==
==Costs and sell values==