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'''Attack cooldown''', also called '''reload time''', is the amount of time that must pass after an attack that the same attack (from the same [[Tower]] or entity) may be fired. It is typically measured in seconds. | '''Attack cooldown''', also called '''reload time''', is the amount of time that must pass after an attack that the same attack (from the same [[Tower]] or entity) may be fired. It is typically measured in seconds. | ||
'''Attack speed''', also called '''fire rate''', is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional | '''Attack speed''', also called '''fire rate''', is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional increases in attack speed, and vice versa. | ||
This concept appears in many games in the [[Bloons (franchise)|''Bloons'' franchise]] including the {{Series|Bloons TD}} and the {{Series|Bloons Supermonkey}}. | This concept appears in many games in the [[Bloons (franchise)|''Bloons'' franchise]] including the {{Series|Bloons TD}} and the {{Series|Bloons Supermonkey}}. | ||
Revision as of 22:53, 17 October 2024
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Attack cooldown, also called reload time, is the amount of time that must pass after an attack that the same attack (from the same Tower or entity) may be fired. It is typically measured in seconds.
Attack speed, also called fire rate, is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional increases in attack speed, and vice versa.
This concept appears in many games in the Bloons franchise including the Bloons TD series and the Bloons Supermonkey series.
Terminology
Bloons Tower Defense
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Maybe add stuff about hypersonic, very fast, etc. |
Bloons TD 6
In Bloons TD 6, some in-game descriptions of percentage increases in attack speed are slightly inaccurate or misleading. This is because listed percentages are sometimes actually the decrease in attack cooldowns, not increases in attack speed. For example, the description of
Fast Glue reads:
| “ | Glue Gunner 10% increased attack speed. — Description of Fast Glue in BTD6 |
” |
However, this upgrade actually decreases the Glue Gunner's attack cooldown by 10%, which constitutes an attack speed increase of ~11.11%.