User:IapIac/Sandbox: Difference between revisions

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==ability==
==ability==
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{{stub|Are BTD3/4 monkey storm considered as an ability?}}
'''Activate Ability''' is a game mechanic introduced in [[Bloons TD 5]]. While activated, it usually temporarily adds a buff or brand new attack to the tower(s), gains cash or life, or does other thing such as redeploying a tower. Each ability has a cooldown, which is not affected by usual attack speed buffs.<!--is btd3/btd4 monkey storm considered as an ability?-->
'''Activate Ability''' is a game mechanic introduced in [[Bloons TD 5]]. Each ability has different effect, such as temporarily adding buffs to towers, gaining cash, etc. Each ability has a cooldown, which is not affected by usual attack speed buffs.


==''Bloons TD 5''==
==''Bloons TD 5''==
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==''Bloons TD 6''==
==''Bloons TD 6''==
In [[Bloons TD 6]], most abilities start on 1/3 of the cooldown.
In [[Bloons TD 6]], most abilities start with 1/3 of their cooldown.


There are also some restrictions in BTD6:
Some abilities have restrictions, including:
* Has limit of usage in one round.
* Has limit of usage in one round.
* Can only be activated in 3 minutes from the round start.
* Can only be activated in 3 minutes from the round start.<!--3 min is hard coded (10800 frames)-->
* Some abilities start on full cooldown.
* Some abilities start with full cooldown.
* Needs enough lives to cost.
* Needs enough lives to cost.


Buffs to ability cooldown stack additively, but there's a hard cap of 70%.
Buffs to ability cooldown stack additively, including [[Blastapopoulos (BTD6)|Blastapopoulos's]] passive ability cooldown debuffs, but can only be decreased by 70%.<!--this is also hard coded-->


==''Bloons TD Battles 2''==
==''Bloons TD Battles 2''==
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