Update history:Bloons TD 6/Version 39.0: Difference between revisions
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== Paragons == | == Paragons == | ||
{{Quote|For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay}} | |||
For more details on the Paragon Rework please check out this [https://www.reddit.com/r/btd6/comments/16lm4gb/paragon_system_rework_incoming/ Reddit post] by Ninja Kiwi as it explains most of the changes. | |||
=== Fixes and changes === | |||
{{BTD6 changes | |||
| version = 39.0 | |||
| changes = *{{nerf|Resolved a bug that was benefitting different paragons boss damage by differing amounts|note=Net nerf for most paragons}} | |||
*{{buff|Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees}} | |||
*{{buff|Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox}} | |||
| names = Paragon | |||
}} | |||
=== Paragon Cash Slider === | |||
* Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation. | |||
* This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost | |||
* This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency | |||
=== Boss Bonus Damage === | |||
{{BTD6 changes | |||
| version = 39.0 | |||
| quote = As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more. | |||
| changes = *{{buff|Paragon Boss damage multiplier each 20 degrees increased|20%|25%}} | |||
| names = Paragon | |||
}} | |||
=== [[Dart Monkey (BTD6)|Dart Monkey]] === | |||
{{BTD6 tower changes|quote=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|version=39.0|tower=Dart Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Dart Monkey Paragon price reduced|$325000|$150000}} | |||
*{{nerf|Dart Monkey Paragon damage reduced|20|15}} | |||
*{{buff|Dart Monkey Paragon bonus Ceramic damage increased|30|75}} | |||
*{{buff|Dart Monkey Paragon attack cooldown delay increased|0.35|0.4}} | |||
*{{nerf|Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth|note=This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.|fix=y}}}} | |||
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | |||
{{BTD6 tower changes|quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|version=39.0|tower=Boomerang Monkey|changes 1 tiers=Paragon|changes 1=*{{nerf|Boomerang Paragon range reduced|75|60}} | |||
*{{buff|Boomerang Paragon price reduced|$350000|$275000}} | |||
*{{nerf|Boomerang Paragon main attack bonus boss damage reduced|60|50}} | |||
*{{nerf|Boomerang Paragon Press attack's final explosion Boss bonus reduced|5000|4000}} | |||
*{{nerf|Boomerang Paragon Press attack's cooldown delay increased|2.5|3}} | |||
*{{nerf|Boomerang Paragon Orbital attack bonus boss damage reduced|160|150}} | |||
*{{nerf|Boomerang Paragon Orbit attack radius reduced|60|50}}}} | |||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | |||
{{BTD6 tower changes|quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|version=39.0|tower=Monkey Buccaneer|changes 1 tiers=Paragon|changes 1=*{{nerf|Buccaneer paragon turrets attack cooldown delay increased|0.2145|0.25}} | |||
*{{nerf|Buccaneer paragon planes main attack cooldown delay increased|0.15|0.18}} | |||
*{{nerf|Buccaneer paragon planes radial attack cooldown delay increased|1.5|1.8}}}} | |||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | |||
{{BTD6 tower changes|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|changes 1 tiers=Paragon|changes 1=*{{nerf|Monkey Ace paragon Carpet Bomb ability cooldown increased|40s|45s}}}} | |||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | |||
{{BTD6 tower changes|quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|version=39.0|tower=Wizard Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Small Zombie sub projectile pierce increased|20|50}} | |||
*{{buff|Drain Beam damage increased|50|200}} | |||
*{{buff|Arcane Spike attack MOAB bonus damage increased|200|250}} | |||
*{{buff|Arcane Spike attack Boss bonus damage increased|100|150}} | |||
*{{buff|Dark Phoenix Firebomb attack now deals bonus damage to Bosses|0|+50}} | |||
*{{buff|Metamorphosis Flamethrower attack pierce increased|30|100}} | |||
*{{buff|Metamorphosis Flamethrower attack Boss bonus increased|500|1000}} | |||
*{{nerf|Magus’s Phoenix should no longer be immune to Vortex stun|fix=y}}}} | |||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | |||
{{Quote|No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}} | |||
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses. | |||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | |||
{{Quote|No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}} | |||
== Release Descriptions == | == Release Descriptions == | ||