User:IapIac/Sandbox: Difference between revisions
Jump to navigation
Jump to search
some paras in
some vars in
Replaced content with "I don't know what to say. vrej __NOTOC__ ----" Tag: Replaced |
a draft, vars need more checking... |
||
| Line 3: | Line 3: | ||
---- | ---- | ||
===some paras in <code>paragonDegreeDataModel</code>=== | |||
*<math>\text{attackCooldownReductionX}=50</math> | |||
*<math>\text{piercePercentPerDegree}=1</math> | |||
*<math>\text{pierceIncreasePerDegree}=0.1</math> | |||
*<math>\text{damagePercentPerDegree}=1</math> | |||
*<math>\text{damageIncreasePerDegree}=1</math> | |||
*<math>\text{damageIncreaseForDegrees}=10</math> | |||
*<math>\text{bonusBossDamagePercent}=0.25</math> | |||
*<math>\text{bonusBossDamagePerDegrees}=20</math> | |||
===some vars in <code>PowerDegreeMutator</code>=== | |||
<!--need checking--> | |||
*<math>\text{percentPierceUp}=\text{piercePercentPerDegree}\times(\text{degree}-1+\lfloor\frac{\text{degree}}{100}\rfloor)</math> | |||
*<math>\text{additionalPierceUp}=\text{pierceIncreasePerDegree}\times(\text{degree}-1+\lfloor\frac{\text{degree}}{100}\rfloor)</math> | |||
*<math>\text{percentDamageUp}=\text{damagePercentPerDegree}\times(\text{degree}-1+\lfloor\frac{\text{degree}}{100}\rfloor)</math> | |||
*<math>\text{additionalDamageUp}=\text{damageIncreasePerDegree}\times(\frac{\text{degree}-1}{\text{damageIncreaseForDegrees}}+\lfloor\frac{\text{degree}}{100}\rfloor)</math> | |||
*<math>\text{bonusBossDamagePercent}=\text{bonusBossDamagePercent}\times\lfloor\frac{\text{degree}}{\text{bonusBossDamagePerDegrees}}\rfloor</math> | |||
*<math>\text{attackCooldownReductionPercent}=\text{round}(\sqrt{\text{attackCooldownReductionX}(\text{degree}-1)},1)</math> | |||
===actual stat changes=== | |||
*<math>\text{pierce}=\lfloor\text{percentPierceUp}\times\text{basePierce}\rfloor+\text{additionalPierceUp}</math> | |||
*<math>\text{cooldown}=\frac{\text{baseCooldown}}{1+\text{attackCooldownReductionPercent}*0.01}</math> | |||
*<math>\text{damage}=\text{percentDamageUp}\times\text{baseDamage}+\text{additionalDamageUp}</math> | |||
====boss damages==== | |||
actually there's a mutator for boss damage to make boss damage multiplier affect other damage bonuses (camo/ceramic, etc) | |||
*normal: <math>\text{totalBossDamage}=\text{totalBaseBossDamage}\times(1+\text{bonusBossDamagePercent})</math> | |||
*elite: just doubles it | |||
Revision as of 07:03, 14 December 2024
I don't know what to say. vrej
some paras in paragonDegreeDataModel
some vars in PowerDegreeMutator
actual stat changes
boss damages
actually there's a mutator for boss damage to make boss damage multiplier affect other damage bonuses (camo/ceramic, etc)
- normal:
- elite: just doubles it