Shrink: Difference between revisions

Qwertyxp2000 (talk | contribs)
Hmm, unsure about Shrink tips but something like this might do.
Qwertyxp2000 (talk | contribs)
Thay little pos on my keyboard...
Line 17: Line 17:
*Unlike [[Bed Time]], the cheaper alternative, Shrink has no restriction for neutralising a Monkey.
*Unlike [[Bed Time]], the cheaper alternative, Shrink has no restriction for neutralising a Monkey.
**Good candidates for Monkeys outside of Bed Time range include: [[Super Monkey (BCS)|Super Monkey]], [[Elite Defender (BCS)|Elite Defender]], [[Arcane Master]], and most Monkeys that can ramp up their Attack Power (e.g. high-powered [[Wizard Monkey (BCS)|Wizard Monkey]]s, [[Sun Temple (BCS)|Sun Temple]]).
**Good candidates for Monkeys outside of Bed Time range include: [[Super Monkey (BCS)|Super Monkey]], [[Elite Defender (BCS)|Elite Defender]], [[Arcane Master]], and most Monkeys that can ramp up their Attack Power (e.g. high-powered [[Wizard Monkey (BCS)|Wizard Monkey]]s, [[Sun Temple (BCS)|Sun Temple]]).
**If bad luck cannot draw a Bed Time, Shrink might be worth it against a Monkey regardless. Examples include [[Jungle’s Bounty Druid]].
**If bad luck cannot draw a Bed Time, Shrink might be worth it against a Monkey regardless. Examples include: [[Jungle's Bounty Druid]], [[Prince of Darkness (BCS)|Prince of Darkness]].
*The Baby Monkey generated still takes up a Monkey slot, which prevents the opponent from moving the player's Monkeys to their side with [[Expert Negotiator]], unless they first free up their own Monkey slot with [[Return to Sender]] or [[Favored Trade]].
*The Baby Monkey generated still takes up a Monkey slot, which prevents the opponent from moving the player's Monkeys to their side with [[Expert Negotiator]], unless they first free up their own Monkey slot with [[Return to Sender]] or [[Favored Trade]].