Jungle's Bounty Druid: Difference between revisions
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*Jungle's Bounty Druids lack little offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing more than 500 damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards. | *Jungle's Bounty Druids lack little offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing more than 500 damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards. | ||
**Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | **Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | ||
*Because Jungle's Bounty Druid cannot heal if your Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | |||
**For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards allows you to keep spending Gold while pressuring your opponent and constantly supplying Bloontonium to your Hero. | |||
==Update history== | ==Update history== | ||