Whoops: Difference between revisions
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Qwertyxp2000 (talk | contribs) I dare you to try Whoops on a ready Wizard, and it will be as useful as a waterproof sponge |
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*Whoops can be used to disarm an enemy Defender so more damage can get to the opponent. | *Whoops can be used to disarm an enemy Defender so more damage can get to the opponent. | ||
*If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon. | *If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon. | ||
*Whoops is useless against non-Defenders with 1 delay, because they'll regain ammo on the next turn anyway, unlike [[Stunned (card)|Stunned]] which blocks for a full turn. | |||
== Update history == | == Update history == | ||