Map (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: maybe not farms favor for hifi, i say combo deck is more realistic |
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*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense. | *Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense. | ||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
*High Finance slightly favors | *High Finance slightly favors combo decks, while overall neutral for most decks. | ||
*Game Night favors control. For instance, the +5 Attack Power prevents [[Bed Time]] from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy. | *Game Night favors control. For instance, the +5 Attack Power prevents [[Bed Time]] from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy. | ||
*Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves. | *Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves. | ||