Freeplay: Difference between revisions
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{{Stub|Very incomplete page.}} | {{Stub|Very incomplete page.}} | ||
In the [[Bloons TD series|''Bloons TD | In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, additionally raising the health of [[MOAB-Class Bloon]]s. There also comes a point after which rounds are randomly generated. | ||
== ''Bloons TD 3'' == | == ''Bloons TD 3'' == | ||
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{{incomplete}} | {{incomplete}} | ||
The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. | The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. | ||
The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have | The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have gone beyond 250 rounds on Mobile. | ||
<!--https://www.reddit.com/r/BTD4/comments/18ptgim/world_record_mobile_round_395/--> | <!--https://www.reddit.com/r/BTD4/comments/18ptgim/world_record_mobile_round_395/--> | ||
Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder | Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240. | ||
== ''Bloons TD 5'' == | == ''Bloons TD 5'' == | ||
''Bloons TD 5'' has | ''Bloons TD 5'' has Freeplay effects ''after'' Round 85. Freeplay effects include: | ||
* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons. | * [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons. | ||
* MOAB-class Bloons gain 5% health per round ''starting from'' Round 103. | * MOAB-class Bloons gain 5% health per round ''starting from'' Round 103. | ||
* All Bloons gain 15% speed per round ''starting from'' Round 103 as well. | * All Bloons gain 15% speed per round ''starting from'' Round 103 as well. | ||
* Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider | * Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider Freeplay): | ||
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== ''Bloons TD 6'' == | == ''Bloons TD 6'' == | ||
Bloons TD 6 has | Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | ||
* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)# | * [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramic Bloons]]. | ||
* | * Leaking certain Bloons deducts fewer lives than before: | ||
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* All | * All Bloons start to gain an additive +2% speed every round, with random jumps at certain rounds: | ||
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* Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider | * Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider Freeplay): | ||
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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized | Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach<abbr title="It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43)">*</abbr>. | ||
Revision as of 20:56, 5 December 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Very incomplete page. |
In the Bloons TD series, Freeplay is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called Ramping increases the speed of Bloons, additionally raising the health of MOAB-Class Bloons. There also comes a point after which rounds are randomly generated.
Bloons TD 3
| This section is empty. You can help out by adding to it. |
Bloons TD 4
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
The Flash version of Bloons TD 4 is limited to 255 rounds outside of Apopalypse. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. The mobile version of Bloons TD 4 has no known round limit, as players have gone beyond 250 rounds on Mobile.
Freeplay Mode in Bloons TD 4 has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.
Bloons TD 5
Bloons TD 5 has Freeplay effects after Round 85. Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons.
- MOAB-class Bloons gain 5% health per round starting from Round 103.
- All Bloons gain 15% speed per round starting from Round 103 as well.
- Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider Freeplay):
| Start Round | End Round | Relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | - | 2% |
Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs.
Bloons TD 6
Bloons TD 6 has Freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons.
- Leaking certain Bloons deducts fewer lives than before:
| Bloon | Pre-freeplay lives cost | Freeplay lives cost | reduction |
|---|---|---|---|
| Purple | 11 | 6 | -5 |
| Lead | 23 | 7 | -16 |
| Fortified Lead | 26 | 10 | -16 |
| MOAB | 616 | 460 | -156 |
| Fortified MOAB | 856 | 700 | -156 |
| BFB | 3164 | 2540 | -624 |
| Fortified BFB | 4824 | 4200 | -624 |
| ZOMG | 16,656 | 14,160 | -2496 |
| Fortified ZOMG | 27,296 | 24,800 | -2496 |
| DDT | 816 | 660 | -156 |
| Fortified DDT | 1256 | 1100 | -156 |
| BAD | 55,760 | 50,300 | -5460 |
| Fortified BAD | 98,360 | 92,900 | -5460 |
- MOAB-Class Bloons gain additional HP every round:
| Start round | End round | additional HP per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 125 | +5% | 1.45 | 2.75 |
| 126 | 150 | +15% | 2.90 | 6.50 |
| 151 | 250 | +35% | 6.85 | 41.50 |
| 251 | 300 | +100% | 42.50 | 91.50 |
| 301 | 400 | +150% | 93.00 | 241.50 |
| 401 | 500 | +250% | 244.00 | 491.50 |
| 501 | - | +500% | 496.50 | - |
- All Bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
| Start round | End round | additional speed per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 150 | +2% | 1.60 | 2.58 |
| 151 | 200 | +2% | 3.00 | 3.98 |
| 201 | 251 | +2% | 4.50 | 5.50 |
| 252 | - | +2% | 6.00 | - |
- Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider Freeplay):
| Start round | End round | relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | 120 | 5% |
| 121 | - | 2% |
- XP decreases to 10% of normal rates after round 100
- Duration of applied statuses to Bloons decreases:
| Start round | End round | Status duration decrease |
|---|---|---|
| 150 | 199 | -10% |
| 200 | 249 | -20% |
| 250 | 299 | -30% |
| 300 | 349 | -40% |
| 350 | - | -50% |
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach*.