Double Rainbow Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
*Double Rainbows are the only Double Bloons capable of OTKing a opponent without health buffs, assuming they lack Defenders, shields, or active [[Adora (BCS)|Adora]] passive. So, they're a good candiate for triple [[Quick Ready]] when combined with [[Quincy Action Figure]] for spare gold in a single turn. | *Double Rainbows are the only Double Bloons capable of OTKing a opponent without health buffs, assuming they lack Defenders, shields, or active [[Adora (BCS)|Adora]] passive. So, they're a good candiate for triple [[Quick Ready]] when combined with [[Quincy Action Figure]] for spare gold in a single turn. | ||
**The Round 21-22 storm Double Rainbows can receive three Quick Readies without needing any special setup besides reaching the gold cap, although depending on deck waiting for the round 31-32+ [[Double Ceramic Bloon]] waves, then using Quick Ready followed by [[Double Trouble]] on the healthiest 1 delay Ceramic, may be more effective. | |||
*If the opponent lacks any screen clears such as [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]], Double Rainbows combined with lots of standard Large Bloons will pressure the opponent to focus on the Double Rainbows first. | *If the opponent lacks any screen clears such as [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]], Double Rainbows combined with lots of standard Large Bloons will pressure the opponent to focus on the Double Rainbows first. | ||
*Double Rainbows have 2 charges and cost 10 Gold, the most potential Bloontonium of a single card. | *Double Rainbows have 2 charges and cost 10 Gold, the most potential Bloontonium of a single card (excluding very specific [[Bloontonium Gas Bloon]] scenarios). | ||
==Gallery== | ==Gallery== | ||